thegoldenband, on Tue Jan 17, 2012 10:03 PM, said:
Yeah, I kind of like that game! It's gotten mediocre reviews, but it's one of the few fighting games that my girlfriend seems to at least vaguely enjoy.
Dark Rift isn't a particularly deep fighting game by any means, but it controls well, it feels good when you land a combo, it looked good for the time, it sounds decent, and most importantly it runs smoothly which lends it to hold up better today than some other titles from that time. It's far from the best of course, but I think for the couple of dollars you can get it for, it's worth it.
thegoldenband, on Tue Jan 17, 2012 10:03 PM, said:
BTW if buying a game new/at retail price isn't a prerequisite, then I'd say that Hockey/Soccer for the Odyssey^2 might be the worst game I've ever purchased (I got it at a flea market). It's almost literally unplayable. However, my copy turned out to be an ultra-rare Japanese edition, so I'm really glad I bought it!

Yeah, I wasn't sure what the prerequisites were. I am pretty sure I purchased all of the ones I named used, but still, they were purchases nonetheless.
If I had to only list games I purchased when they were new, then, well.. Hmm..
R-Type III for the Game Boy Advance: I got that on day one, and was severely disappointed. It's a poor port of the SNES game that feels like it runs in molasses.
Silpheed: The Lost Planet on the PS2: I don't remember if I bought this new/sealed or not, but I did get it about six months after it hit, when I bought my then-relatively-new PS2. It was dreadful to play, easily the most boring shmup I have ever played in my life. The shame is that it was simply beautiful for the time, and I also really liked Silpheed on the Sega CD. That doubled with the PS2 game having been developed by Treasure, my hopes were high. That was definitely a low point for them, heh.
Castlevania: Curse of Darkness (XBOX): I was really, really looking forward to this one. Loved Lament of Innocence on the PS2, and expected this to be more like it. Unfortunately, they mixed SOTN elements in with it, which wouldn't have been so bad had the visuals not been completely bland and uninspired along with the game consisting of one long, empty hallway after another. I had to literally force myself to finish this one, only to trade it in immediately afterward. It's more fun to go back to it now, now that it only takes $10 or less to obtain a copy, but for $50, it was one of the lowest points in the series for me.
Painkiller: Resurrection (PC): Just read the Steam forums for this one. It was and is pretty bad. It was a "new" game developed by guys that had only worked in the MOD community prior. These guys clearly had no idea what they were doing. It was full of bugs and glitches. Events wouldn't trigger, keeping you from progressing in the game. The engine used was five or six years old at the time, yet the game ran like ass on modern machines, terribly optimized. Crashes happened all the time. The levels were uninspired, with no rhythym or rhyme to them, unlike the original Painkiller (which was meticulously crafted). Bleh. Truly disappointing, and it still is, even after the long-overdue patch. Painkiller "Redemption", as I think it is called, is even worse, if you'd believe it.