Thanks for replies all.
With the actual production costs of the game, after the game rom has been produced, overlays and packaging are not overwhelming to me, and it is mainly the cartridge that concerns and mystifies me. I have some access to screen printing equipment and a friend who can at least advise me if not actually collaborate with me, in this type of printing process as well as others. In making an original CIB edition of a vectrex game, say 50 to 200 copies, I would definitely anticipate producing the printed materials myself (rather than contracting a commercial printer), spending a significant amount of my money on the materials. If I participated in the development of a game to the extent that a programmer actually completed the software to a point that we were both satisfied with, and still retained an idea that I could claim some authorship of, I can easily see myself spending $1000 or more on materials required for me to produce 50 to 200 decent overlays and boxes by hand. The craft in producing these things with a consistent result is not completely foreign to me. The large amount of work it would require for me to flesh out the details and commence volume production and test the results, would certainly be justified to me if the game was completely ready for cartridge production. At least one cartridge of the game would have to exist before volume production of the overlays would happen, to spec the design(s) and make sure overlay and game lineup, have proper color density and effect etc, figuring out all the right quantities and processes. Would of course want to know that volume production of the cartridge is doable (with consistent results) before making everything else.
... With cartridges in general I had previously assumed it was a lot different than printing to media, that any game cartridge would require some unique engineering - physically, unless it was really just a flash cart or something. But after seeing John Dondzila's page, that he can put any legally accessed Vectrex software on a Vextrex cartridge, and also after buying two of his advertised carts from him that he apparently makes to order (for a reasonable price), I began to think that the transition from ROM to cartridge was not an incredible hurdle. It was on his site too that I saw that cartridges could vary in size. Personally, I don't care to push the envelope or break any boundaries in terms of technical specs, just want to figure out how to best communicate with the programmer, direct him/her to what has been done before and what is available. Is there a standard or more than one standard of cartridge that is most accessible? What sort of expenses could be involved in the volume production of cartridges? What are the variables in terms of cost? How much of this would have to be custom to a new game? Can this end of things (cartridge production) be simplified by deciding on a particular cartridge/process/service before beginning to program the game? What would that service be and what might it cost?
A couple of friends with different qualifications than myself are interested in working on something like this with me and I'm trying to get better ideas of the potential costs involved, anticipate the scale of the thing, narrow my concepts etc., anticipate whether or not I would require a specialized programmer besides my friend(s), whether or not having multiple programmers in a project like this is a bad idea. ...
Edited by gliptitude, Fri Feb 3, 2012 7:25 PM.