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About bruce Lee


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#26 Mclaneinc OFFLINE  

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Posted Sun Jan 15, 2012 4:40 AM

View PostJetboot Jack, on Sat Jan 14, 2012 12:37 PM, said:


P.S. Goonies was done by a colleague of mine at Microprose, all round programming genius Scott Spanburg (he also did the Awesome Pooyan) back before he joined MPS and did little titles like M1 Tank...

Steve, what is Scott doing these days?

Btw, give him a kick from me for making Goonies soo hard, the only time I saw the end of the game was when I watched a long play of it by someone else recently...

#27 emkay ONLINE  

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Posted Sun Jan 15, 2012 4:50 AM

View PostR.Cade, on Sat Jan 14, 2012 10:43 AM, said:

View PostKr0tki, on Sat Jan 14, 2012 8:57 AM, said:

View Postemkay, on Sat Jan 14, 2012 6:08 AM, said:

Can someone tell me, why bruce is poorly green on other versions ?
That's not "other versions", it's only C64. I knew from the start that you're gonna be picking at Commodore.

Huh? It's the same exact game, except with *maybe* slightly higher apparent resolution on C64. This is one of those games that have compatible technology between the Atari and C64. It seems to play to neither of their strengths.
In the A8 version, bruce has a "human" colour .... and only there...

#28 Random Terrain OFFLINE  

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Posted Sun Jan 15, 2012 5:09 AM

View Postemkay, on Sun Jan 15, 2012 4:50 AM, said:

In the A8 version, Bruce has a "human" colour .... and only there...

They should have used crayons:

http://defunctmag.bl...h-to-peach.html

#29 emkay ONLINE  

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Posted Sun Jan 15, 2012 5:40 AM

View PostMclaneinc, on Sun Jan 15, 2012 4:40 AM, said:

View PostJetboot Jack, on Sat Jan 14, 2012 12:37 PM, said:

P.S. Goonies was done by a colleague of mine at Microprose, all round programming genius Scott Spanburg (he also did the Awesome Pooyan) back before he joined MPS and did little titles like M1 Tank...

Steve, what is Scott doing these days?

Btw, give him a kick from me for making Goonies soo hard, the only time I saw the end of the game was when I watched a long play of it by someone else recently...

To me Goonies was very simple. Sometimes I loaded it up to just walk through it, listening to the simple but nice tune aswell.

#30 Mclaneinc OFFLINE  

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Posted Sun Jan 15, 2012 6:27 AM

View Postemkay, on Sun Jan 15, 2012 5:40 AM, said:


To me Goonies was very simple. Sometimes I loaded it up to just walk through it, listening to the simple but nice tune aswell.

Pah, I am clearly not the epic god that you are...

I fart in your general direction...


:)

#31 Marius1976 OFFLINE  

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Posted Sun Jan 15, 2012 7:29 AM

The Goonies has easy and harder scenes.

I find the scene with the skull and the organ hard. The organ scene has a high frustration level.

It is a beautifull game, and indeed the tune(s) are cool. I love the cassette version music more than the disk version. It's great to play this game from tape. I'm the lucky owner of the original tape. It comes in a beautifull box, with a nice booklet of instructions and hints.

#32 Stephen OFFLINE  

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Posted Sun Jan 15, 2012 8:16 AM

View PostMclaneinc, on Sun Jan 15, 2012 6:27 AM, said:

View Postemkay, on Sun Jan 15, 2012 5:40 AM, said:

To me Goonies was very simple. Sometimes I loaded it up to just walk through it, listening to the simple but nice tune aswell.

Pah, I am clearly not the epic god that you are...

I fart in your general direction...


:)
I'll have to watch that long play, because I never finished it either.

#33 Marius1976 OFFLINE  

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Posted Sun Jan 15, 2012 8:29 AM

@Stephen

I don't know whether you have access to an Atari with Qmeg. You could use the freezer when you reach a new level. As soon as you 'die' ... you reload the freezer state and try a level again. This way you could practice! It's great.

I have written tools btw to be able to save the state of the freezer to a file (in stead of the standard 'save state to disk feature' of qmeg.

If you are interested in all this: let me know!

Greetz
M.

#34 Stephen OFFLINE  

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Posted Sun Jan 15, 2012 9:30 AM

View PostMarius1976, on Sun Jan 15, 2012 8:29 AM, said:

@Stephen

I don't know whether you have access to an Atari with Qmeg. You could use the freezer when you reach a new level. As soon as you 'die' ... you reload the freezer state and try a level again. This way you could practice! It's great.

I have written tools btw to be able to save the state of the freezer to a file (in stead of the standard 'save state to disk feature' of qmeg.

If you are interested in all this: let me know!

Greetz
M.
I do have a machine with QMeg (not sure of the version - it's on my 32-in-1). I could use your save to file tool for something else I am working on too, as it is only usable on real hardware.

#35 STE'86 OFFLINE  

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Posted Sun Jan 15, 2012 9:42 AM

Bruce is not green on the c64, thats just a suspect palette in the emu. he is yellow. and aside from veiled racist overtones, there is absolutely no reason for him to be yellow if its a hardware sprite, other than programmers preference.

maybe it showed up better on a crt tv. Pink on med grey is a close luma match and could in fact be blurry on some tvs.

#36 Marius1976 OFFLINE  

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Posted Sun Jan 15, 2012 9:50 AM

View PostStephen, on Sun Jan 15, 2012 9:30 AM, said:

[I do have a machine with QMeg (not sure of the version - it's on my 32-in-1). I could use your save to file tool for something else I am working on too, as it is only usable on real hardware.

I knew I had a topic about this... well it i here:
http://www.atariage....ost__p__1375796

I hope that is the right distribution of the tools. They are ONLY tested in SpartaDos 3.3A ... don't know whether they work on other SpartaDos versions too. Here on my computer it let me save the state of the freezer and load it back. I guess you know how to use QMEG Freezer option(s)?
CTRL + HELP followed by S will 'save' the state of the computer into QMEG freezer mem. CTRL + HELP followed by L will load the Freezerdata back in memory and resets the state of the machine. There are more options, see the manual of Qmeg.

QMEG works best with a Quarter Meg XL/XE (256KB) or more memory (hence the name Q-Meg).

#37 Mclaneinc OFFLINE  

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Posted Sun Jan 15, 2012 9:58 AM

View PostStephen, on Sun Jan 15, 2012 8:16 AM, said:

View PostMclaneinc, on Sun Jan 15, 2012 6:27 AM, said:

View Postemkay, on Sun Jan 15, 2012 5:40 AM, said:

To me Goonies was very simple. Sometimes I loaded it up to just walk through it, listening to the simple but nice tune aswell.

Pah, I am clearly not the epic god that you are...

I fart in your general direction...


:)
I'll have to watch that long play, because I never finished it either.



Edited by Mclaneinc, Sun Jan 15, 2012 9:59 AM.


#38 Kr0tki OFFLINE  

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Posted Sun Jan 15, 2012 10:54 AM

View Postemkay, on Sat Jan 14, 2012 11:03 PM, said:

CPC , MSX ?
Yellow, yellow.

View Postemkay, on Sun Jan 15, 2012 4:50 AM, said:

In the A8 version, bruce has a "human" colour .... and only there...
Actually on an NTSC Atari, on which the game was developed, Bruce has yellow skin tone similarly to all other versions. He is Caucasian on your computer only by coincidence - the game doesn't contain separate colour tables for PAL format.

Edited by Kr0tki, Sun Jan 15, 2012 10:54 AM.


#39 emkay ONLINE  

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Posted Sun Jan 15, 2012 11:20 AM

View PostKr0tki, on Sun Jan 15, 2012 10:54 AM, said:

View Postemkay, on Sat Jan 14, 2012 11:03 PM, said:

CPC , MSX ?
Yellow, yellow.

View Postemkay, on Sun Jan 15, 2012 4:50 AM, said:

In the A8 version, bruce has a "human" colour .... and only there...
Actually on an NTSC Atari, on which the game was developed, Bruce has yellow skin tone similarly to all other versions. He is Caucasian on your computer only by coincidence - the game doesn't contain separate colour tables for PAL format.

You know the difference between light green an light brown?

#40 Kr0tki OFFLINE  

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Posted Sun Jan 15, 2012 11:52 AM

Is this a flamebait or what? Now you're saying it's brown?

#41 high voltage OFFLINE  

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Posted Sun Jan 15, 2012 12:13 PM

View PostKr0tki, on Sat Jan 14, 2012 8:57 AM, said:

View Postemkay, on Sat Jan 14, 2012 6:08 AM, said:

Can someone tell me, why bruce is poorly green on other versions ?
That's not "other versions", it's only C64. I knew from the start that you're gonna be picking at Commodore.

The truth always hurts

#42 emkay ONLINE  

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Posted Sun Jan 15, 2012 12:14 PM

View PostKr0tki, on Sun Jan 15, 2012 11:52 AM, said:

Is this a flamebait or what? Now you're saying it's brown?

On the Atari it has a skin colour, as I wrote.
All other versions use that green based yellow.

I wonder where the point is to be missunderstood.

Edited by emkay, Sun Jan 15, 2012 12:15 PM.


#43 Shawn Jefferson OFFLINE  

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Posted Sun Jan 15, 2012 12:53 PM

This was one of the first games I played on the Atari back in the eighties. Great game, one of my favorites, and I've completed it several times, and if I can complete it, it's too easy! Last night I booted it up in emulator and almost completed it using the keyboard... I actually turned it off after getting killed on the second to last screen with about 6 guys left (I may have had it on PAL... which may make it slower, thus easier?) Playing with two players is fun, we had tons of fun with that as kids.

One thing that could be done to make it harder is to not regenerate the extra lives (you can keep going back and get about 6 extra lives). The two hardest screens are the "burning matches screen" and the orangish screen with the darts right before the end, at least for me.

Edited by Shawn Jefferson, Sun Jan 15, 2012 12:59 PM.


#44 Kr0tki OFFLINE  

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Posted Sun Jan 15, 2012 5:20 PM

View Postemkay, on Sun Jan 15, 2012 12:14 PM, said:

On the Atari it has a skin colour, as I wrote.
All other versions use that green based yellow.

I wonder where the point is to be missunderstood.
Here you go again. You might wish to adjust your display device, if you still see anything green on an Amstrad or MSX.

#45 emkay ONLINE  

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Posted Mon Jan 16, 2012 1:27 AM

View PostKr0tki, on Sun Jan 15, 2012 5:20 PM, said:

Here you go again. You might wish to adjust your display device, if you still see anything green on an Amstrad or MSX.

Yawn....

rgb.png

Even the CMYK values show a huge green mix into the yellow, except the A8 versions....

1.png 2.png

Hm.... yellow ....

silly discussion ;)




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