catsfolly Posted January 14, 2012 Share Posted January 14, 2012 Progress is slowly being made on "Paddle Party" (formerly "Intellipongola"). I have rearranged the code so I can have multiple sets of gram characters to load, and different main loops and gameplay for each game. Now I just have to make the games work.... Here is the game select menu: Here is "Air Hockey" : Here is Handball (just beginning to get this running): David (aka catsfolly) 2 Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted January 14, 2012 Share Posted January 14, 2012 Good start on the mini games. Quote Link to comment Share on other sites More sharing options...
Rev Posted January 14, 2012 Share Posted January 14, 2012 Pretty cool Catsfolly! Quote Link to comment Share on other sites More sharing options...
+DZ-Jay Posted January 14, 2012 Share Posted January 14, 2012 Looks awesome! I'll be willing to beta test whenever you have a ROM ready. Quote Link to comment Share on other sites More sharing options...
Utopia Posted January 15, 2012 Share Posted January 15, 2012 (edited) I Love it and look forward to future development. I am already playing Intellipongola on original console and am realy enjoying it. Edited January 15, 2012 by Utopia Quote Link to comment Share on other sites More sharing options...
HARMIK Posted February 8, 2012 Share Posted February 8, 2012 Looking good found out about this on Intvrevolution Quote Link to comment Share on other sites More sharing options...
+DZ-Jay Posted February 8, 2012 Share Posted February 8, 2012 So, catsfollly... Is it done yet? How 'bout now? And now? ... Now? Quote Link to comment Share on other sites More sharing options...
vprette Posted February 8, 2012 Share Posted February 8, 2012 Looks awesome! I'll be willing to beta test whenever you have a ROM ready. so all the Sunrise Rangers: they are waiting to provide you free test support :-) Quote Link to comment Share on other sites More sharing options...
catsfolly Posted February 8, 2012 Author Share Posted February 8, 2012 Thanks for all the encouraging words. I am knee deep in scrolling code right now. No, it is not done yet. I will let everyone know as soon as it gets into a playable state... catsfolly. Quote Link to comment Share on other sites More sharing options...
+DZ-Jay Posted February 8, 2012 Share Posted February 8, 2012 Thanks for all the encouraging words. I am knee deep in scrolling code right now. No, it is not done yet. I will let everyone know as soon as it gets into a playable state... catsfolly. How 'bout now? Quote Link to comment Share on other sites More sharing options...
catsfolly Posted February 9, 2012 Author Share Posted February 9, 2012 Thanks for all the encouraging words. I am knee deep in scrolling code right now. No, it is not done yet. I will let everyone know as soon as it gets into a playable state... catsfolly. How 'bout now? Nope! Here is a clip from the "Tennis in Space" game. This clip has the following known problems: 1. Horizontal scrolling is not working. 2. The scrolling doesn't match the movement of the flying tennis court. 3. The tennis game ball movement and collisions are messed up. 4. The tennis game resets too quickly after the ball is missed. 5. The flying tennis court moves too quickly - it should have inertia. 6. There is only one meteor. 7. The meteor pops in at the top of the screen. 8. The meteor doesn't scroll horizontally. 9. The gif animation loops badly. etc,etc. It is basically a mess. It has serious problems. But I think you can get an idea of the kind of look I am going for... catsfolly 1 Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted February 9, 2012 Share Posted February 9, 2012 The Goodies would be proud. Quote Link to comment Share on other sites More sharing options...
Chuck D. Head Posted February 9, 2012 Share Posted February 9, 2012 But I think you can get an idea of the kind of look I am going for... Yep, and this pushed over into the "definitely interested" camp. Cant wait to see how it all develops! Quote Link to comment Share on other sites More sharing options...
Rev Posted February 9, 2012 Share Posted February 9, 2012 Looking good found out about this on Intvrevolution hey! i have seen that site....what an awesome site! p.s. catsfolly....are you done with this game yet? Quote Link to comment Share on other sites More sharing options...
catsfolly Posted February 9, 2012 Author Share Posted February 9, 2012 Looking good found out about this on Intvrevolution hey! i have seen that site....what an awesome site! p.s. catsfolly....are you done with this game yet? Nope. Not just yet... Homebrew programming takes time! "Donkey Kong Arcade started development in 2002." - from the Intellivision.us website. That's with Carl Mueller Jr. doing the programming, a guy who knows the Intellivision so well he can emulate it on wimpy 8 bit systems. "Andrew Davie and Thomas Jentzsch have been working on this Atari 2600 port of Boulder Dash® for almost a decade." - from the Atariage home page. I promise I will finish Paddle Party in less than 10 years. Catsfolly Quote Link to comment Share on other sites More sharing options...
+DZ-Jay Posted February 9, 2012 Share Posted February 9, 2012 (edited) Looking good found out about this on Intvrevolution hey! i have seen that site....what an awesome site! p.s. catsfolly....are you done with this game yet? Nope. Not just yet... Homebrew programming takes time! "Donkey Kong Arcade started development in 2002." - from the Intellivision.us website. That's with Carl Mueller Jr. doing the programming, a guy who knows the Intellivision so well he can emulate it on wimpy 8 bit systems. "Andrew Davie and Thomas Jentzsch have been working on this Atari 2600 port of Boulder Dash® for almost a decade." - from the Atariage home page. I promise I will finish Paddle Party in less than 10 years. Catsfolly Looking good found out about this on Intvrevolution hey! i have seen that site....what an awesome site! p.s. catsfolly....are you done with this game yet? Nope. Not just yet... Homebrew programming takes time! "Donkey Kong Arcade started development in 2002." - from the Intellivision.us website. That's with Carl Mueller Jr. doing the programming, a guy who knows the Intellivision so well he can emulate it on wimpy 8 bit systems. "Andrew Davie and Thomas Jentzsch have been working on this Atari 2600 port of Boulder Dash® for almost a decade." - from the Atariage home page. I promise I will finish Paddle Party in less than 10 years. Catsfolly I understand you need more time. So... ... ...Now? Edited February 9, 2012 by DZ-Jay Quote Link to comment Share on other sites More sharing options...
catsfolly Posted February 13, 2012 Author Share Posted February 13, 2012 I forgot about screenshots for "DoubleBall". It's not so exciting to look at, but it is fun to play... 2 Quote Link to comment Share on other sites More sharing options...
Rev Posted February 13, 2012 Share Posted February 13, 2012 Nice, I like your approach. This compilation of games looks great! p.s. are you done yet? Quote Link to comment Share on other sites More sharing options...
jeffgamer Posted February 17, 2012 Share Posted February 17, 2012 When this is released in cart form, please put me down on the list for a copy! Thanks! :-) Quote Link to comment Share on other sites More sharing options...
Games For Your Intellivision Posted February 17, 2012 Share Posted February 17, 2012 I might consider publishing this if there is enough interest. 1 Quote Link to comment Share on other sites More sharing options...
Rev Posted February 17, 2012 Share Posted February 17, 2012 I might consider publishing this if there is enough interest. How many copies would have to be sold of any particular game to be worthwhile? I know it seems like alot of the atari and colecovision games get a 50 game production run. sometimes 100? just curious. Quote Link to comment Share on other sites More sharing options...
Games For Your Intellivision Posted February 17, 2012 Share Posted February 17, 2012 I think 50 would be too low. You have to make a box.....instructions... and maybe overlays Quote Link to comment Share on other sites More sharing options...
Rev Posted February 17, 2012 Share Posted February 17, 2012 I think 50 would be too low. You have to make a box.....instructions... and maybe overlays my guess is maybe 100 to 150, but that is a guess. has anyone thought about skipping the standard cardboard box and going with a UGC with a sleeve? (similar to genesis cases) those clamshells can be boughten for around 50 cents to 1.00 per box and then just print up the cover. of course a cardboard box does look better. Quote Link to comment Share on other sites More sharing options...
+DZ-Jay Posted February 17, 2012 Share Posted February 17, 2012 I think 50 would be too low. You have to make a box.....instructions... and maybe overlays my guess is maybe 100 to 150, but that is a guess. has anyone thought about skipping the standard cardboard box and going with a UGC with a sleeve? (similar to genesis cases) those clamshells can be boughten for around 50 cents to 1.00 per box and then just print up the cover. of course a cardboard box does look better. Sure, if all you want is the cart with a game. But in my opinion, part of the attraction of making a retro game and publishing it is the full retro experience, including the manual, box, and overlays in close the same style of the original. -dZ. Quote Link to comment Share on other sites More sharing options...
vprette Posted February 17, 2012 Share Posted February 17, 2012 I think 50 would be too low. You have to make a box.....instructions... and maybe overlays my guess is maybe 100 to 150, but that is a guess. has anyone thought about skipping the standard cardboard box and going with a UGC with a sleeve? (similar to genesis cases) those clamshells can be boughten for around 50 cents to 1.00 per box and then just print up the cover. of course a cardboard box does look better. this would not be a genuine intv product Quote Link to comment Share on other sites More sharing options...
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