The problems endemic to Wii for me go deeper than it suddenly being developmentally dead or plagued with shovelware.
One problem, and it's a big one that has extended to other Nintendo consoles, is that their first party games take
forever to come down in price. When a console is this late in its lifespan, it's usually the perfect time for collectors and late adopters to go back through old releases and fill out their collections. Typically, most of the A list games that have come out during the life time of the console will have by now descended to the 10-20 dollar range brand new, so consumers can afford to scoop them up by the armful and build an instant library of great games.
Ideally, this is where the Wii should shine, because to set aside third-party shovelware complaints for a moment, the Wii has one of the largest and strongest first-party libraries ever seen on one console in recent memory. Nintendo games, however, simply don't depreciate. Until Nintendo finally rolled out their red-label "Nintendo selects" reprints last year, Twilight Princess was still 60 dollars new. New Super Mario Bros Wii is still 65 at my local EB Games. Mario Kart Wii, Super Smash Bros Brawl, Super Mario Galaxy 2, and Donkey Kong Country returns are all still going for their original retail prices. Hell, Kirby's Epic Yarn actually costs
more at my local EB than the
new Kirby game.
These games only go down when Nintendo gives them the Player's Choice branding, and this generation, even that effort has been appalling. Only nine games out of the entire library (and not all of them for the same region) are on the list after more than five years. There were nearly a hundred Player's choice games on Gamecube by the end of its life.
There is simply no incentive for late adopters on Wii. They might get a cheaper console, but they'll be paying nearly the same price for all the games and accessories.
Another problem with Nintendo is their reluctance to bundle games together or release anthologies. Towards the end of the PS2's period of market dominance, we started seeing some really nice 3-game bundles on the cheap, like Metal Gear Solid, Mortal Kombat, and even Dragonball Z. Nowadays, to promote the third Gears game, Microsoft bundles the first two games at a discount. Sony does the same thing for Resistance and Killzone.
Nintendo never does anything like this. I'd love to get my hands on a copy of Metroird Prime Trilogy - the only good first-party (okay, second) compilation I can think of on Wii, but Nintendo pulled that one after a couple of months, and now the game goes for hundreds on eBay. The only other Nintendo "effort" I can recall was the equally-limited-run Super Mario All-Stars, which was nothing more than a 17 year-old SNES ROM image pressed onto a Wii disc and sold with a booklet for thirty bucks.
The point I'm trying to make here, is that not only is the Wii entirely dependent upon its first-party support, but that said first-party support is actively working against itself as far as drawing in consumers and giving them their money's worth. This has been my main issue with Wii, long before the well was ever in danger of running dry.
Edited by MagitekAngel, Tue Jan 17, 2012 1:00 PM.