iswitt, on Thu Jan 26, 2012 8:17 PM, said:
If they block out used games, that will basically take away used game stores (obviously), game rentals like GameFly or brick and mortar stores and stop libraries from carrying video games. I don't like this one bit. I bought the used game cheap because it was just that - cheap. I didn't buy the game new at full price because I didn't want to risk 50 or 60 bucks on a game I may or may not like, so I might risk 20 instead. If everything has to bought "new" then I'm out. I don't see car makers getting angry at used car lots or clothing makers raging on consignment shops. I think the gaming world needs to chill out.
Well your comparisons are not really exactly the same. Used cars and used cloths depreciate in value differently than media.
Please note I am not defending the game companies, because honestly as much as used games may hurt them, I think doing this will hurt them even more in the long run.
If a buy a car brand new and drive it all over for 3 months and put 25K miles on it lets say. I then go to resell it, one big reason I won't get close to what I paid for it not because its 3 months old, its because it received 25K worth of wear, even if if I kept up on maintenance and drove it with care the components still have worn down and their life is now shorter. In short, even though the car may look good and run well its still depreciated heavily.
Now lets say you buy a brand new game for $60. What is the true worth? The physical media or the entertainment from playing? Unless you are a collector most likely its the entertainment from playing. So lets say you play this new game like crazy for a week and beat it and your the type of person that once you beat it you are done with it (which many people are, even with games with high replay value). All that game received was a weeks worth of use, most likely the game is still in like-new condition very few if any scratches so it still play perfectly fine. So you sell it back to Gamestop for lets say $30 (I am not sure what their actual buy backs are) and they put it back up for sale for $50. So a guy comes in 1 week after the launch of the game can acquire a basically brand new game (1 week old) for $10 less and they are getting the same value from it as the original buyer because the entertainment value is still intact. Its not like the game's graphics got worse over that week span or the game lost some levels. Its still the exact same game. However, the developer/publisher see nothing.
Again, I am not trying to defend these game companies because I think this type of stuff hurts them more than helps them from a business stand point, but I can also see it through there eyes as well. We are talking about products that although come in a physical package, their true value is the entertainment received, not the physical disc itself. Whereas the example of used cars and cloths, the value is the actual car or is the piece of clothing. This is not to say games don't depreciate in value, but their depreciation is mainly demand based depreciation.