Jump to content



2

Frenzy review and Coleco collection videos


7 replies to this topic

#1 StarSoldier1 OFFLINE  

StarSoldier1

    Star Raider

  • 54 posts
  • Location:Rama, Ontario

Posted Wed Jan 18, 2012 9:19 AM

I been on a Coleco kick as of late so here's a review of the cool Berzerk sequel:

Plus here is a look at my colecovision collection so far:


#2 retroillucid OFFLINE  

retroillucid

    River Patroller

  • 2,491 posts
  • CollectorVision Games - Publishing Homebrew
  • Location:Montreal, Canada

Posted Wed Jan 18, 2012 11:16 AM

Nice videos! You look like a funny guy :)

Hey! wish I had your Lady Bug Cart wich is from Coleco Montreal ..... I don't have that one :(

#3 Bartsfam OFFLINE  

Bartsfam

    Moonsweeper

  • 270 posts
  • Location:Rutland, MA

Posted Wed Jan 18, 2012 12:12 PM

I have to say that Frenzy is my all time favorite, hands down, for the CV.

I really love the replay value, because each game is different. Threre is no memorizing of patterns, or finding the hidden weaknesses.
It's just all out blasting, and quick reflexes!

Great game, and I have yet to find one as enjoyable from other systems of the era.

#4 Yurkie OFFLINE  

Yurkie

    Q*bert Champion

  • 2,445 posts
  • Offering ColecoVision repairs, refurbs and mods.
  • Location:Toledo, Ohio

Posted Wed Jan 18, 2012 2:09 PM

View PostBartsfam, on Wed Jan 18, 2012 12:12 PM, said:

I have to say that Frenzy is my all time favorite, hands down, for the CV.

I really love the replay value, because each game is different. Threre is no memorizing of patterns, or finding the hidden weaknesses.
It's just all out blasting, and quick reflexes!

Great game, and I have yet to find one as enjoyable from other systems of the era.

I agree this is a great game. Super hard in skill #4

#5 san-d-2000 OFFLINE  

san-d-2000

    Dragonstomper

  • 685 posts
  • Location:Amsterdam, The Netherlands

Posted Wed Jan 18, 2012 3:18 PM

Guess i should pick up a copy :-)

#6 schuwalker OFFLINE  

schuwalker

    Moonsweeper

  • 335 posts
  • Location:A Void

Posted Mon Jan 30, 2012 8:35 AM

I always prefered the gameplay of Frenzy over Berzerk. And for the record, the arcade version of Frenzy did NOT have the voices either.

I used to play the arcade upright at Dominicks foodstore. Definitely a semi-rare game. (It's my understanding that Frenzy didn't do well in
the arcades.)

Needless to say, I think this is hands downs the best arcade port on the Colecovision and a *must have* for any owner!

#7 SpiceWare OFFLINE  

SpiceWare

    Quadrunner

  • 5,992 posts
  • Medieval Mayhem
  • Location:Planet Houston

Posted Mon Jan 30, 2012 3:46 PM

View Postschuwalker, on Mon Jan 30, 2012 8:35 AM, said:

And for the record, the arcade version of Frenzy did NOT have the voices either.

I've researched Frenzy quite a bit for Frantic and while the robots aren't as chatty as in Berzerk, they still speak. Wiki covers this:

Quote

Finally, the robots in Frenzy are less talkative than those in Bezerk, only speaking in a few specific situations. They say "Robot attack!" when Evil Otto appears, "Charge attack shoot kill destroy" when the player kills Otto, "The humanoid must not destroy the robot" when entering the Big Otto room, "The humanoid..." when shooting the Central Computer, and the dialogue randomly alternates between "A robot must get the humanoid" and "A robot, not a chicken" when the Robot Factory dispenses a new robot. The constant background chatter of the original game is gone.

Maybe the one you played had something wrong with the audio circuits.

#8 schuwalker OFFLINE  

schuwalker

    Moonsweeper

  • 335 posts
  • Location:A Void

Posted Mon Jan 30, 2012 5:46 PM

View PostSpiceWare, on Mon Jan 30, 2012 3:46 PM, said:

View Postschuwalker, on Mon Jan 30, 2012 8:35 AM, said:

And for the record, the arcade version of Frenzy did NOT have the voices either.

I've researched Frenzy quite a bit for Frantic and while the robots aren't as chatty as in Berzerk, they still speak. Wiki covers this:

Quote

Finally, the robots in Frenzy are less talkative than those in Bezerk, only speaking in a few specific situations. They say "Robot attack!" when Evil Otto appears, "Charge attack shoot kill destroy" when the player kills Otto, "The humanoid must not destroy the robot" when entering the Big Otto room, "The humanoid..." when shooting the Central Computer, and the dialogue randomly alternates between "A robot must get the humanoid" and "A robot, not a chicken" when the Robot Factory dispenses a new robot. The constant background chatter of the original game is gone.

Maybe the one you played had something wrong with the audio circuits.



My mistake.... I does have speech (Robot Attack) but not nearly as much as Berzerk.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users