Posted Fri Jan 27, 2012 2:12 PM
Posted Fri Jan 27, 2012 2:38 PM
Posted Fri Jan 27, 2012 2:50 PM
woolfman, on Fri Jan 27, 2012 2:12 PM, said:
Posted Tue Jan 31, 2012 1:04 PM
while (1) {
update_gameplay();
check_user_interface();
if (display_not_busy) {
update_display();
}
}
Posted Sun Feb 26, 2012 3:59 AM
Posted Sun Feb 26, 2012 11:53 AM
matashen, on Fri Jan 27, 2012 2:38 PM, said:
Posted Sun Feb 26, 2012 12:15 PM
Posted Sun Feb 26, 2012 2:29 PM
Posted Sun Feb 26, 2012 2:48 PM
Posted Sun Feb 26, 2012 4:02 PM
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