I planned on releasing the final version of Mighty Jill Off (MJO) for Xmas 2011. I failed
Then I stated that I HAVE to release it at the end of January. Well, I failed again
Although, it is kinda ready. There is one annoying flicker of the screen, which I couldn't track down.
Further, all of a sudden the gfx for the counter in the torture room get messed up. It doesn't hinder game play.
Some numbers get displayed correctly. Additionally there are some probs with the soft-sprites, but they aren't major if you play the game normally
Lastly, I added a progress bar. If you finish under 30 minutes, you get the progress bar "Type 1" and you beat it under 16 minutes
you get "Type 2". It seems so that you always get "Type 1"
These bugs get fixed at some point. But just not in the next months. If someone can reproduce the flicker bug I am all ears
Just after making the ATR for RC6 I spotted a problem. If you use the ATR with PicoDos, you get no RMT-sound in the game, only my Death-Sound using my own routine.
If you use the XEX you might have trouble loading it on the real machine.
The ATR loads only successfully when I use "High-Speed" in the PicoDos menu!
This release wasn't tested on a real 1050 (by me), only with Aspeqt.
I hope you have fun with the game in the current state. Post your hi-score picture here if you want. I had beaten it in 10:58 and
In closing, many thanks to therealbountybob for testing all the RCs.















