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Release of Mighty Jill Off (rc6)


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#1 Creature XL OFFLINE  

Creature XL

    Moonsweeper

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Posted Sat Jan 28, 2012 6:39 AM

Hello all,


I planned on releasing the final version of Mighty Jill Off (MJO) for Xmas 2011. I failed :)
Then I stated that I HAVE to release it at the end of January. Well, I failed again :)

Although, it is kinda ready. There is one annoying flicker of the screen, which I couldn't track down.
Further, all of a sudden the gfx for the counter in the torture room get messed up. It doesn't hinder game play.
Some numbers get displayed correctly. Additionally there are some probs with the soft-sprites, but they aren't major if you play the game normally :)

Lastly, I added a progress bar. If you finish under 30 minutes, you get the progress bar "Type 1" and you beat it under 16 minutes
you get "Type 2". It seems so that you always get "Type 1" :( When I manipulate the counters for testing, it works! but not if you play the game thru.

These bugs get fixed at some point. But just not in the next months. If someone can reproduce the flicker bug I am all ears :)

Just after making the ATR for RC6 I spotted a problem. If you use the ATR with PicoDos, you get no RMT-sound in the game, only my Death-Sound using my own routine.
If you use the XEX you might have trouble loading it on the real machine.
The ATR loads only successfully when I use "High-Speed" in the PicoDos menu!

This release wasn't tested on a real 1050 (by me), only with Aspeqt.

I hope you have fun with the game in the current state. Post your hi-score picture here if you want. I had beaten it in 10:58 and

In closing, many thanks to therealbountybob for testing all the RCs.

Attached Files



#2 Yautja OFFLINE  

Yautja

    Star Raider

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Posted Sat Jan 28, 2012 6:29 PM

Great effort!. Reminds me of "Little Devil". Is it me or it has infinite lives auto enabled?

- Y -

#3 Creature XL OFFLINE  

Creature XL

    Moonsweeper

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Posted Sun Jan 29, 2012 6:35 AM

View PostYautja, on Sat Jan 28, 2012 6:29 PM, said:

Great effort!. Reminds me of "Little Devil". Is it me or it has infinite lives auto enabled?

- Y -
No, you have unlimited lives. Its all about time :) under 12 minutes is a good achievement.
I am currently trying to master it in under 10 minutes. :o

#4 CharlieChaplin OFFLINE  

CharlieChaplin

    Stargunner

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Posted Sun Jan 29, 2012 11:34 AM

Hmm,

did some of the above reported bugs ( a) annoying screen flicker, b) messed up gfx for the counter in the torture room, c) some problems with soft sprites) also appear in the older version released here:
http://www.atariage....ost__p__2399782
?!? If not, maybe some of the added (G2F?) pics do cause these bugs or the used packer/depacker...?!? (Tried to pack the new release with Superpacker/Exomizer and Code3Cruncher, but the game did not get much shorter, so I guess it is already packed.)

Besides, what changes were made to the game (not counting the logo, loading screen and intro screens, only the game)...?!? I can see that the skulls have been replaced with fire, you mention that a progress bar and a death sound has been added, what else has been changed in or added to the game ?!?

-Andreas Koch.

Edited by CharlieChaplin, Sun Jan 29, 2012 12:10 PM.


#5 therealbountybob OFFLINE  

therealbountybob

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Posted Sun Jan 29, 2012 11:42 AM

from the original abbuc ver?: the moving heads / activation timings - some easier layouts - easier controls: Jill glides more, progress bar on 2nd go through... the best I managed when testing was 11:03 I think ;)

#6 Creature XL OFFLINE  

Creature XL

    Moonsweeper

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Posted Sun Jan 29, 2012 12:05 PM

View PostCharlieChaplin, on Sun Jan 29, 2012 11:34 AM, said:


Besides, what changes were made to the game (not counting the logo, loading screen and intro screens, only the game)...?!? I can see that the skulls have been replaced with fire, what else has been changed in the game ?!?

-Andreas Koch.

Serious? The moving heads and animated fire for starters.
And adding the pictures was a nightmare, you reckon that the whole 40k load in one go? To appreciate the awesomeness: the title picture uses 20Kb of RAM when displayed :P

The Torture room is added (its close to the end, so no hard feelings if you haven't seen it yet :)
And as said, the progress bar if you beat it under 30 minutes.
subtle change, the collision detection is now more to the original. You have one pixel of grace to each side. At least in one place its REALLY useful to gain time if you can handle it :)

#7 Creature XL OFFLINE  

Creature XL

    Moonsweeper

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Posted Sun Jan 29, 2012 12:08 PM

View Posttherealbountybob, on Sun Jan 29, 2012 11:42 AM, said:

the best I managed when testing was 11:03 I think ;)

You think you can reach my 10:58? :) Next time I have to take a photograph to brag around ;)

#8 CharlieChaplin OFFLINE  

CharlieChaplin

    Stargunner

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Posted Sun Jan 29, 2012 12:32 PM

View PostCreature XL, on Sun Jan 29, 2012 12:05 PM, said:

View PostCharlieChaplin, on Sun Jan 29, 2012 11:34 AM, said:

Besides, what changes were made to the game (not counting the logo, loading screen and intro screens, only the game)...?!? I can see that the skulls have been replaced with fire, what else has been changed in the game ?!?

-Andreas Koch.

Serious? The moving heads and animated fire for starters.
And adding the pictures was a nightmare, you reckon that the whole 40k load in one go? To appreciate the awesomeness: the title picture uses 20Kb of RAM when displayed :P

The Torture room is added (its close to the end, so no hard feelings if you haven't seen it yet :)
And as said, the progress bar if you beat it under 30 minutes.
subtle change, the collision detection is now more to the original. You have one pixel of grace to each side. At least in one place its REALLY useful to gain time if you can handle it :)

Well,

I did edit the post above after dinner and did not notice you had already answered. Anyways, regarding the animated fire, thats what I meant with "skulls have been replaced by fire". I know that the title pic is 20k in size, since I packed the old MJO version (length of title pic afterwards was 8k with Flashpacker, with Exomizer or DjPacker even shorter)... and I already spoke to you at Abbuc JHV in October...

Think I also noticed the new collision detection, since I now die more often than before !! And I hate this..., not forgetting to say that I did not get very far in the old version... but of course I know there are other Atarians much better in gameplay than me...;-)

Last not least, the many pics are really nice and they are drawn very good (congrats Exin!), especially if you load the game for the first time. But as always, if you play the game more often, you sooner or later wish, you simply could start the game immediately without any intros (six pictures if you count from the morons logo until the start of the game). Maybe it is possible to add some code, e.g. if someone presses a certain key or key-combination at "bootup-time", then only the game will be loaded and no (picture-) intros will load or show up... just a thought...

-Andreas Koch.

Edited by CharlieChaplin, Sun Jan 29, 2012 12:43 PM.


#9 Marius1976 ONLINE  

Marius1976

    Stargunner

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Posted Sun Jan 29, 2012 12:32 PM

I must say: I really like this game! It's fun, looks really good and it's addictive.

Very good job!

One thing: it would be great if the cool start graphics could be interrupted from the very beginning. I love the GFX but after 3 or 4 times loading I want to start with the game as soon as possible :D

But again: GREAT game. I think I will enjoy it for a long time (at this moment I suck playing it!)

Greetz
M.

#10 Creature XL OFFLINE  

Creature XL

    Moonsweeper

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Posted Sun Jan 29, 2012 2:42 PM

View PostCharlieChaplin, on Sun Jan 29, 2012 12:32 PM, said:

Maybe it is possible to add some code, e.g. if someone presses a certain key or key-combination at "bootup-time", then only the game will be loaded and no (picture-) intros will load or show up... just a thought...

-Andreas Koch.
You could try to press the fire button on your joystick for a start as soon as the title pic appears :)
As the morons-Intro is just slapped-on you could just remove the first 2 +INIT segments from the binary. I intentionally didn't implemented an option to skip the Morons-Intro ;) I love these deep 30Hz beat tones and I want you all to enjoy them too :P

BTW, the game and all pics are now packed with gzip and depacked using the inflate for 6502 routines.

Oh and yes, I am curious what Dietrich gets as best time.


salut,
crt xl

Edited by Creature XL, Sun Jan 29, 2012 2:55 PM.


#11 Creature XL OFFLINE  

Creature XL

    Moonsweeper

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Posted Sun Jan 29, 2012 3:01 PM

View PostMarius1976, on Sun Jan 29, 2012 12:32 PM, said:

I must say: I really like this game! It's fun, looks really good and it's addictive.

Very good job!

One thing: it would be great if the cool start graphics could be interrupted from the very beginning. I love the GFX but after 3 or 4 times loading I want to start with the game as soon as possible :D

But again: GREAT game. I think I will enjoy it for a long time (at this moment I suck playing it!)

Greetz
M.

Nice to hear you like it. Regarding skipping the pics, please read my answer above.

Could you notify me, when you beat the game under 30minutes but over 16 minutes? You should get the progress bar which only indicates the highest point you reached in the current run. When you beat it under 16 (or 15) minutes you should get the bar which indicates additionally the position you were at in your best run (under 16 minutes) so far.

#12 therealbountybob OFFLINE  

therealbountybob

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Posted Sun Jan 29, 2012 7:29 PM

To be honest watching the pics go by is a nice build up to the game - it takes a relatively long time for a play so this is a small amount of time overall and gives you chance to get comfy and dim the lights, as there's no pause so it's all or nothing ;-) I had 11:08 not 11:03 but will play some more - I will be running this in the HSC at some point this season along with some other new releases ;-)

The game is easier than the original version now re controls and some of the trickier platform positions, but this should make it more playable (and completable) by more atarians :) The 'expert' players still have the goal of improved times and I can guess that it will come down to a couple of seconds here and there and looking for the optimal routes / minimising jump height etc

Superb fluid game with a great tune 10/10 :thumbsup:

#13 Creature XL OFFLINE  

Creature XL

    Moonsweeper

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Posted Mon Jan 30, 2012 2:05 PM

Guys, I think this is a good time.


And I got progress bar "Type 2" as expected.

Attached Thumbnails

  • mjo_0850.JPG
  • mjo_progbar.jpg

Edited by Creature XL, Mon Jan 30, 2012 2:08 PM.





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