What I am looking for is anything that's straight run 'n gun, like Contra, Gunforce, etc., but also, action-platformers that focus heavily (hopefully primarily) on shooting. These must be linear for the most part though, as my least favorite kind of 2D platformer is of the sprawling, non-linear kind, like Daffy Duck in the Marvin Missions (blech).
**Edit 2/10: Here's what I know of so far and what has been mentioned in this thread already, as well as what has been posted in the same thread over at NintendoAge. I have also attempted brief categorizations, so if you are interested in checking them out, you will hopefully know what you are getting into:
THE OBLIGATORY ARCADE-LIKE RUN 'N GUNS
(i.e., straight from point A to point B, no exploring whatsoever)
Contra III: The Alien Wars
- Self-explanatory
Gunforce
- Like Contra, but slower/more floaty. Port of the arcade game (a somewhat shoddy one, but still).
.....ones that may or may not fit this bill to a "T":
Super Turrican
- Mostly straight-foward, arcade-like action. Some levels are large and explorative though.
Super Turrican 2
- Like the above, but I believe it's more linear (could be wrong, been a long time since I played it)
Rendering Ranger R2
- Super Famicom only; like Turrican in many ways.
Mutant Chronicles: Doom Troopers
- Pre-rendered visuals, mostly linear point-a-to-point-b gameplay with some sketchy platforming.
The Terminator
- Straight-forward gameplay from what I can tell (although I only watched a video of the first level). Looks fairly run-of-the-mill.
THE OBLIGATORY ARCADE-LIKE [sort-of] RUN 'N GUNS (that don't have "guns")
(straight from point A to point B, no exploring whatsoever)
Super Adventure Island
- Action-platforming set in a linear, arcade-like manner. Rather than shooting guns, you toss boomerangs and stone axes.
Super Ghouls 'n Ghosts
- Like the above, the entire game revolves around tossing various kinds of weapons.
Joe 'n Mac
- Along the same line as Adventure Island. Two-players at the same time!
PLATFORMERS THAT ARE "SHOOTY" BUT FOCUS ON EXPANSIVE LEVEL DESIGN:
(i.e., large stages; may or may not have puzzles, key collecting and other gimmicks as well)
Robocop Versus Terminator
- Large characters; game revolves around blasting the shit out of things (in an awesome way mind you). Levels can be fairly large and can sometimes be traversed multiple ways if I remember correctly.
Phantom 2040
- Seems pretty linear at parts, but has some kind of rope gimmick and the stages look like they can become larger than just a "point A to point B" kind of scenario.
Realm
- Large stages, but a heavy emphasis on shooting (unfortunately, ammo is limited. bah!). I've only played one level in this, so i can't vouch for the rest of the game.
Demolition Man
- Very action-oriented (and pretty cool at that). Levels are fairly large if I remember correctly and there is a large emphasis on platforming along with shooting and knocking the crap out of everything.
Metal Warriors
- Shooty and action oriented, but the levels are very maze-like. You control a mech and can get out and walk as a tiny dude.
Judge Dredd
- Attacking is primarily done by shooting, and there are quite a few different attacks. Big, expansive levels that require a lot of item collecting.
Jurassic Park 2
- Very, very maze-like (some will likely say, "not in a good way!"). Lots of shooting, though.
B.O.B.
- Large stages. Reminds me of Turrican a tiny bit. Sort of.
Time Slip
- Reminds me of Contra in the way you aim diagonally and duck. It looks like the levels may be large though and there are items to collect (only watched a few seconds of a video snippet. Will have to try it out later).
Super Star Wars series
- Mostly (really difficult) action-oriented shooting, but these games tend to add sword play, jedi powers, and flight scenes into the mix.
Daffy Duck in the Marvin Missions
- Blech. Don't get me started on this one.
OFFBEAT ONES THAT ARE HARD TO CLASSIFY (but have a lot of shooting):
Jim Power: The Lost Dimension in 3D
- Action-platforming revolving around shooting; Even though shooting is the way you attack, I think it is really secondary to the platforming though, which is set in a rigid, extremely-difficult, Shadow of the Beast-like manner.
Sunset Riders
- Walk 'n gunner (like that one?
Joe 'n Mac 2: Lost in the Tropics
- It's similar to the first game, but revolves mostly around hand-to-hand combat (why did they decide to do this? ugh). There are projectiles, yes, but nothing like in the original. Also, somewhat non-linear with weird things like talking to people being a requirement.
Metal Morph
- Who's grand idea was it to release this game as-is? Ugh.
Great Battle IV
- Import game; Shooty and arcade-like, but seems slow.
Plok
- Platformer that revolves around tossing out your limbs in a shooting kind of manner.
Xardion
- Shooting is your main form of attack, but this game is soooo slooooow.
Earthworm Jim 1 & 2
- Yeah, there's shooting, but the game's meat is the platforming.
Dream T.V.
- A platformer that revolves around exploration, but the primary attacks come in the form of projectiles.
Magic Boy
- A cutesy platformer where shooting is your primary attack (still have to bag and dump enemies after though).
Warlock
- Action-platformer based on what I am assuming was a relatively unpopular movie. There are two kinds of primary attacks, but you will mainly be using your shooting-themed one for the majority of the game. If you give this one a go, do so on the Genesis version, it plays much smoother and you can ironically shoot faster.
Mega Man X series/Mega Man 7
- Naturally shooty in nature, but a very heavy emphasis on platforming.
OTHER GAMES THAT ARE SHOOTY, BUT NOT WHAT I AM LOOKING FOR:
Super Smash T.V.
- Port of the arcade game. Top-down, twin-stick styled shooter. Pure awesomeness (even if it's hard as nails)!
Total Carnage
- The spiritual successor of the above. Top-down, twin-stick styled shooter. Not nearly as awesome as Smash T.V. (IMO), but still pretty good.
Operation Logic Bomb
- Top-down. Not very fast paced at all if I remember correctly.
Pocky and Rocky
- Like a shmup, but not! Top-down, shoot in any direction. Very difficult game, but lots of fun, if I remember correctly.
Pocky and Rocky 2
- Like the above, naturally.
Zombies Ate My Neighbors
- There's projectile-tossing, but this is mostly a fetch-quest kind of game. And an awesome one, at that.
Ghoul Patrol
- Like the above. People say it's not as good though. I haven't played it so I can't vouch.
-Gradiu.... ahh, naaah, I'm not listing any straight-up shmups here.
Edited by Austin, Fri Feb 10, 2012 2:48 PM.














