segawallnut, on Sat Feb 4, 2012 11:48 AM, said:
But on to the 15KHz Converter, Iam using a scart to component converter right now, so I would be looking at the component to vga for the monitor, but does the Genesis output at 15KHz ??
I haven't done a lot with the Genesis RGB connection beyond investing in the XMB-3, which was made specifically for the Genesis for connecting with S-video, so this is where my ignorance is beginning to show. In other words, take everything I say here with a grain of salt.
My understanding is the Genesis's RGB video does use a 15kHz signal. It also uses a composite sync signal, where VGA monitors require separate horizontal and vertical sync signals. Some people have successfully connected their Genesises to VGA monitors, but only with the help of an intelligent circuit programmed to repurpose the different video signals into something a VGA monitor can understand. A simple wire-to-wire connection won't work.
However, it sounds like you may already have the necessary hardware. If I'm reading you correctly, you have a Genesis SCART cable, an adapter for converting SCART to component, and an adapter for converting component to VGA. You may lose a little bit of signal quality going through multiple adapters, but otherwise, as long as the adapters work fine on their own, I don't see why they wouldn't work when linked together.
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So what U R saying is u believe there the adapter would be handling the processing, I was assuming the adapter would be more of an PIN adapter, just correcting the pin difference and letting the SNES do the rest...
No, the SNES and the Genesis have
very different designs, and a simple pin swap is not possible. What I believe makes the Genesis cartridge possible is a way for the SNES to accept video and audio created by the cartridge itself, and pass that audio and video along to the SNES's A/V outputs. Actually several old consoles have this ability. The Atari 5200 can accept audio and video through its cartridge port, which is how its Atari 2600 adapter works. The Atari 2600 itself has a somewhat unintentional ability to accept audio through the cartridge port, which
Pitfall II and its embedded sound chip takes advantage of. This ability allows the cartridge to do all the work, and use the console as little more than a pass-through. It's a novel way of doing it, but again, it's only as good as the technology within the cartridge. From what I've seen, modern Genesis-compatible consoles are pretty good, but not perfect.
Edited by FujiSkunk, Mon Feb 6, 2012 6:11 PM.