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Team Pixelboy - Select the MSX port you want most!

Team Pixelboy MSX port

78 replies to this topic

Poll: Select the MSX port you want most (62 member(s) have cast votes)

Select the MSX port you want most among these choices

  1. Alien 8 (5 votes [8.06%])

    Percentage of vote: 8.06%

  2. Alpharoid (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Eggerland Mystery (2 votes [3.23%])

    Percentage of vote: 3.23%

  4. Ghostbusters (6 votes [9.68%])

    Percentage of vote: 9.68%

  5. Guardic (2 votes [3.23%])

    Percentage of vote: 3.23%

  6. Gun Fright (1 votes [1.61%])

    Percentage of vote: 1.61%

  7. Inspecteur Z (0 votes [0.00%])

    Percentage of vote: 0.00%

  8. Knight Lore (5 votes [8.06%])

    Percentage of vote: 8.06%

  9. Monster House (Youkai Yashiki) (4 votes [6.45%])

    Percentage of vote: 6.45%

  10. Rollerball (2 votes [3.23%])

    Percentage of vote: 3.23%

  11. Space Shuttle - A Journey Into Space (2 votes [3.23%])

    Percentage of vote: 3.23%

  12. Spelunker (10 votes [16.13%])

    Percentage of vote: 16.13%

  13. Star Soldier (0 votes [0.00%])

    Percentage of vote: 0.00%

  14. Stone of Wisdom (Kenja no ishi) (7 votes [11.29%])

    Percentage of vote: 11.29%

  15. The Castle (3 votes [4.84%])

    Percentage of vote: 4.84%

  16. The Roving Planet Styllus (3 votes [4.84%])

    Percentage of vote: 4.84%

  17. Twinbee (5 votes [8.06%])

    Percentage of vote: 8.06%

  18. Zanac (5 votes [8.06%])

    Percentage of vote: 8.06%

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#26 opcode OFFLINE  

opcode

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Posted Sun Feb 5, 2012 1:33 PM

They could have used sprites for the characters in the game (Alien 8, Knight Lore, etc). That would have improved colors, and the games would probably run faster too. However changes like that would require considerable effort, something I have no time this year.
For the record, and people from UK please forgive me for saying that, but I am utterly allergic to ZX Spectrum stuff... :P

#27 Ikrananka OFFLINE  

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Posted Sun Feb 5, 2012 1:36 PM

View Postopcode, on Sun Feb 5, 2012 1:33 PM, said:

They could have used sprites for the characters in the game (Alien 8, Knight Lore, etc). That would have improved colors, and the games would probably run faster too. However changes like that would require considerable effort, something I have no time this year.
For the record, and people from UK please forgive me for saying that, but I am utterly allergic to ZX Spectrum stuff... :P
How can you not love those rubber keys :)

I grew up in the UK and you were either a C64, Spectrum or Amstrad fan. I was in the C64 camp and so agree with your comment about the Spectrum :grin: .

#28 Ikrananka OFFLINE  

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Posted Sun Feb 5, 2012 1:39 PM

There are some great fan remakes of Alien 8 and Knight Lore at the following links. Also check out Head over Heels.

http://retrospec.sgn...php?link=alien8

http://retrospec.sgn...nks.php?link=kl

http://retrospec.sgn...ks.php?link=hoh

Obviously these are greatly enhanced versions of the games, but are at least an easy way to check out the gameplay and to see if you like the style.

#29 opcode OFFLINE  

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Posted Sun Feb 5, 2012 1:48 PM

How about those (Alien 8 and Knight Lore for the MSX2):





#30 RelliK111 OFFLINE  

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Posted Sun Feb 5, 2012 6:01 PM

View PostPixelboy, on Sun Feb 5, 2012 12:56 PM, said:

View PostRelliK111, on Sun Feb 5, 2012 12:39 PM, said:

View PostPixelboy, on Sun Feb 5, 2012 12:35 PM, said:

View PostRelliK111, on Sun Feb 5, 2012 12:16 PM, said:

I just really hope if its Alien 8 or Knight Lore they please add more colors to the game and don't make it a straight port :P

Sadly, the graphical limitations of the ColecoVision make monochrome graphics an unescapable reality in the case of those two games. Mobile objects (player's character, moving enemies, movable objects, etc.) are rendered via a special display engine that updates background tiles on the fly, and sprites are not used at all (or if they are, it's strictly for minor display stuff). If you tried to apply color to background tiles in this situation, you'd get some pretty ugly color bleeding.


:_( :_( :thumbsdown: Do you know if that would be the same case with the super module also?

The SGM only adds more RAM, it doesn't alter the graphical capabilities of the ColecoVision console.

:_( :_( :_( :thumbsdown:

#31 RelliK111 OFFLINE  

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Posted Sun Feb 5, 2012 6:01 PM

View Postopcode, on Sun Feb 5, 2012 1:48 PM, said:

How about those (Alien 8 and Knight Lore for the MSX2):





That looks much better :grin: :thumbsup:

#32 san-d-2000 OFFLINE  

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Posted Mon Feb 6, 2012 12:58 PM

I used to have Alien 8 and Knight Lore on the ZX-Spectrum,
great games and there's nothing like it on the Colecovision.

So there's my vote.

#33 ColecoDan OFFLINE  

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Posted Tue Feb 7, 2012 11:22 AM

I don't really know anything about any of these games but I gotta say that the Alien 8 and Knight Lore look pretty Dang cool up above!!!

#34 purenergy OFFLINE  

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Posted Tue Feb 7, 2012 12:16 PM

My vote went to Rollerball, but Spelunker would also be a great game to see.
:)

#35 retroillucid OFFLINE  

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Posted Tue Feb 7, 2012 11:59 PM

Ok, so I voted for Knight Lore

as you know I wanted Spelunker to be made, and RollerBall...I did not choose them and decided to take another interesting title.
An isometric game would be very well welcomed on CV in my opnion :)

#36 youki OFFLINE  

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Posted Wed Feb 8, 2012 3:25 AM

Quote

An isometric game would be very well welcomed on CV in my opnion :)

Zaxxon!!!! :D

#37 Pixelboy ONLINE  

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Posted Wed Feb 8, 2012 5:21 AM

View Postyouki, on Wed Feb 8, 2012 3:25 AM, said:

Quote

An isometric game would be very well welcomed on CV in my opnion :)

Zaxxon!!!! :D

Now, now, people, can't we just be satisfied with what we have, namely Congo Bongo? :P

Seriously, Knight Lore took the lead over the others as I write this, it's at a tie with Stone of Wisdom! :D

#38 Yurkie OFFLINE  

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Posted Wed Feb 8, 2012 9:00 AM

Just curious why isn't Mappy on the list?

#39 san-d-2000 OFFLINE  

san-d-2000

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Posted Wed Feb 8, 2012 9:03 AM

Yes why?

#40 ten-four OFFLINE  

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Posted Wed Feb 8, 2012 10:02 AM

We want an explanation. :-D

A real top 10 hit...

#41 youki OFFLINE  

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Posted Wed Feb 8, 2012 10:15 AM

Because Mappy has already been released. :-D

Don't say me you missed it?

;)

#42 ten-four OFFLINE  

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Posted Wed Feb 8, 2012 10:34 AM

WTF :-o

I get crazy of all those CV games. :-D

#43 retroillucid OFFLINE  

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Posted Wed Feb 8, 2012 1:31 PM

View Postyouki, on Wed Feb 8, 2012 10:15 AM, said:

Because Mappy has already been released. :-D

Don't say me you missed it?

;)

:lol:

Early April fool day

#44 Arjak OFFLINE  

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Posted Wed Feb 8, 2012 3:43 PM

Oh, come on! Am I really the only person here willing to show some love for Lolo? Eggerland Mystery is a classic!

My second-place choice is Zanac.

#45 Yurkie OFFLINE  

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Posted Wed Feb 8, 2012 4:18 PM

So you programmer Mappy youki?

Or are you Joking?

#46 Pixelboy ONLINE  

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Posted Wed Feb 8, 2012 5:32 PM

View PostYurkie, on Wed Feb 8, 2012 9:00 AM, said:

Just curious why isn't Mappy on the list?

While me and Eduardo were working on the final list of candidates, I suggested Mappy, but Eduardo said he may decide to port the arcade version later, so he asked me leave it out of the list. Same goes for Kung-Fu Acho (a.k.a. Kung-Fu Master) and Bosconian.

#47 Yurkie OFFLINE  

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Posted Wed Feb 8, 2012 5:41 PM

If it takes as long as PMC took and DKA is taking I think the MSX port is the way to go. I am giving you a hard time in a joking kind of way Opcode.

#48 youki OFFLINE  

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Posted Thu Feb 9, 2012 2:20 AM

View PostYurkie, on Wed Feb 8, 2012 4:18 PM, said:

So you programmer Mappy youki? Or are you Joking?

I was joking. :)

#49 Yurkie OFFLINE  

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Posted Thu Feb 9, 2012 2:26 AM

you had me guessing youki.

#50 JEFF31 OFFLINE  

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Posted Fri Feb 10, 2012 9:49 PM

I voted for Spelunker.

Liked the game on the C-64 (?)


Would like to see it on the Coleco

Jeff




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