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Supaboy vs. FC16 Go


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#1 JohnnyBlaze OFFLINE  

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Posted Wed Feb 8, 2012 11:23 PM

I have an FC16 Go. I'm interested in the Supaboy, but I've heard mixed reviews about it. I'm more looking to use it for SD2SNES when it comes out.

Should I get the Supaboy or stick with my FC16 Go?

I need to hear from people who have ACTUALLY used both and not hype.

#2 Satoshi Matrix OFFLINE  

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Posted Sat Feb 11, 2012 12:23 PM

I own both, and I think the answer really depends on what your looking for.

Check out my video reviews of both units. I'll also have a review up of the brand new RetroBit RetroDuo Portable.

FC-16 GO
[url="http://www.youtube.com/watch?feature=player_embedded&v=elqLpKKWgC4"]]


Supaboy

Edited by Satoshi Matrix, Sat Feb 11, 2012 12:25 PM.


#3 StoneAgeGamer OFFLINE  

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Posted Sun Feb 12, 2012 10:03 AM

In my opinion:

FC-16 Go:
  • + Has wireless controllers and they are actually really good
  • + Sound seems a bit better
  • + Costs ~$60
  • - Has poor ergonomics
  • - Has worse screen
  • - Has worse controls
  • - No controller ports
SupaBoy:
  • + Good Controls (not perfect of course)
  • + Great Screen
  • + Feels much better in hands
  • + Just looks better
  • + Controller ports
  • - No wireless controllers
  • - Sound isn't as good
  • - Costs ~$80


#4 Reaperman OFFLINE  

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Posted Sun Feb 12, 2012 10:48 AM

I don't have both or anything, but I note that on my FC-16 Go, the wireless controllers drop out if I'm using my Super Powerpak. They work most of the time, but while 'powerpaking' they'll lose connection for ~10-60 seconds every 15-30 min and just flash their light. It's like the receiver isn't getting enough power. *Excellent* wireless controllers when playing real carts though--I wish they'd make a set with a real plug on them so I can replace my messiah wireless controller. With minor texture/styling upgrades they'd be an easy 10/10.

IMO the d-pad built into the face of my FC-16 GO is worthless. Other people don't have quite as many problems, so maybe the defect rate is just really high (I'm on my second GO, the first unit was a DOA). I have to push extremely hard in certain directions to the point where my unit isn't even useful for non-action games. The abxy buttons work great though, which makes me wonder about a defect.

Edited by Reaperman, Sun Feb 12, 2012 10:53 AM.


#5 ls650 OFFLINE  

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Posted Sun Feb 12, 2012 11:20 AM

Really nice reviews 'Satoshi Matrix' ...

#6 StoneAgeGamer OFFLINE  

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Posted Sun Feb 12, 2012 3:20 PM

View PostReaperman, on Sun Feb 12, 2012 10:48 AM, said:

I don't have both or anything, but I note that on my FC-16 Go, the wireless controllers drop out if I'm using my Super Powerpak. They work most of the time, but while 'powerpaking' they'll lose connection for ~10-60 seconds every 15-30 min and just flash their light. It's like the receiver isn't getting enough power. *Excellent* wireless controllers when playing real carts though--I wish they'd make a set with a real plug on them so I can replace my messiah wireless controller. With minor texture/styling upgrades they'd be an easy 10/10.

IMO the d-pad built into the face of my FC-16 GO is worthless. Other people don't have quite as many problems, so maybe the defect rate is just really high (I'm on my second GO, the first unit was a DOA). I have to push extremely hard in certain directions to the point where my unit isn't even useful for non-action games. The abxy buttons work great though, which makes me wonder about a defect.

I have told Yobo to release them as a separate product. The controllers are done, all they would need is the dongle.

#7 JohnnyBlaze OFFLINE  

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Posted Sun Feb 12, 2012 8:22 PM

View PostSatoshi Matrix, on Sat Feb 11, 2012 12:23 PM, said:

I own both, and I think the answer really depends on what your looking for.

From a compatibility standpoint. Which one plays more games and with the least amount of problems(i.e. boots up on the first try, least amount of kill screens, etc)

Edited by JohnnyBlaze, Sun Feb 12, 2012 8:23 PM.


#8 Austin OFFLINE  

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Posted Sun Feb 12, 2012 9:14 PM

View PostStoneAgeGamer, on Sun Feb 12, 2012 3:20 PM, said:

I have told Yobo to release them as a separate product. The controllers are done, all they would need is the dongle.

I would buy a pair. When I had one, the controllers were easily what I was most impressed by with the FC-16 GO.

#9 Satoshi Matrix OFFLINE  

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Posted Sun Feb 12, 2012 10:53 PM

View PostJohnnyBlaze, on Sun Feb 12, 2012 8:22 PM, said:

From a compatibility standpoint. Which one plays more games and with the least amount of problems(i.e. boots up on the first try, least amount of kill screens, etc)

Compataibility wise, they are nearly completely identical. Both will play 99% of all SNES and Super Famicom games, though the FC-16 GO has plastic tabs in its cartridge bay that physically prohibit Super Famicom games from fitting. Even so, you can break these off or melt them with an old soldering iron. Once removed Super Famicom games will fit and play perfectly fine.

The only games that are incompatable with either unit are Super Ghouls n' Ghosts (the third stage boss is completely invisible on ALL SNES clones), Demon's Crest (again, later on there are some invisible enemies) and post 1996 SA-1 games such as Super Mario RPG and Kirby's Dreamland 3. These games will not work on either the FC-16 GO or the Supaboy.

The ONLY games that the Supaboy will play that the FC-16 GO will not are Superscope games since the FC-16 GO lacks SNES 7 pin controller ports for the Super Scope receiver.

Tomorrow, I hope to have a full review of the third portable to hit the scene, the RetroBit RetroDuo Portable up on my youtube channel. I'll be posting a link to it when it's done.




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