Jump to content
IGNORED

Christmas Carol - Teaser #3


DZ-Jay

Recommended Posts

Christmas Carol

vs.

The Ghost Of Christmas Presents

 

Behold, the third installment in the Christmas Carol teaser series. I call this one, "Snowman's Gambit - Part I."

 

After all the delays, after all the teasing, the wait is almost over! Save up your pennies, boys and girls, for Christmas Carol is coming soon!

 

NOTE: All animation sequences and images are directly taken from in-game graphics. Music and sound-effects, not so much.

 

Can you save Christmas?

Edited by DZ-Jay
  • Like 3
Link to comment
Share on other sites

How about putting a couple of these up on youtube?

 

I closed my YouTube account some time ago due to Google's policies. However, I just created a Vimeo account and a channel to promote Christmas Carol. You can find it here.

 

Thanks for the idea!

 

-dZ.

Link to comment
Share on other sites

How about putting a couple of these up on youtube?

 

There is one video, but it was just of the early beta release. :)

 

 

http://www.youtube.com/watch?v=VfwIrpE9-do

 

Oh wow! I haven't seen that in over a year. How crude it looks compared to now. Carol doesn't even have hair! LOL!

 

-dZ.

  • Like 1
Link to comment
Share on other sites

Great animation! Still can't believe you're just using a text editor for your graphics.

 

Thanks!

 

Yup, good ol' TextMate. Viva la ASCII! :)

The "fake snowman" melting sequence is done using two MOBs, each one with the same GRAM tile of half the body, reflected on the X axis:

 


@@Break
vres=2
pixel=#
:0       :1       :2       :3       :4       :5       :6       :7       :8       :9       :10      :11      :12      :13¡
......## ........ ........ ........ ........ ........ ........ ........ ........ ........ ........ ........ ........ ........
......## ..#..### .......# .......# ........ ........ ........ ........ ........ ........ ........ ........ ........ ........
.....#.# ....##.# ..###### ........ .......# ........ ........ ........ ........ ........ ........ ........ ........ ........
.....### .#...### ...###.# ..####.# ....##.. .......# ........ ........ ........ ........ ........ ........ ........ ........
.....### .....### ..#..### .#.##### .#####.# .......# .......# ........ ........ ........ ........ ........ ........ ........
.....### .....### .....### .#..#### .#.##### .####### .......# .....#.# ........ ........ ........ ........ ........ ........
.....### .....### .#...### .....### .#.##### .##.#### ..###### .......# .....#.. ........ ........ ........ ........ ........
.....### .....### .....### ..#..### ....#### #.#.#### #.###### ..###### .......# ........ ........ ........ ........ ........
....#### ....#### ....#### ....#### .#..#### #...#### ..###### #.###### ...##### .....#.. .......# ........ ........ ........
....#### ....#### ....#### ....#### ....#### ....#### #..##### ..###### .####### .####### .....##. .......# ........ ........
....#### ....#### ....#### .#..#### ..#.#### .#..#### #...#### ..#.#### #.###### ..###### ...##### ........ ........ ........
....#### ....#### ....#### ....#### ....#### ....#### ....#### #...#### ..#.#### #.###### ..###### ..#..### .......# ........
....#### ....#### ....#### ....#### ....#### ....#### ....#### #...#### ..#.#### ..#.#### #.###### ...##### ........ .......#
....#### ....#### ....#### ....#### ....#### ..#.#### .#..#### ....#### #...#### ....#### ..###### #..##### .....### .....###
.....### .....### .....### .....### .#...### .....### .....### .....### #....### .##..### .####### .####### .####### .#######
.....### .....### .....### .....### .....### .#...### .#.#.### ##.#.### ##.#.### ####.### ######## ######## ######## ########

 

 

For the curious, attached is the text file for the graphics used by the "fake snowman" animation.

 

-dZ.

 

fakesnow.txt

Link to comment
Share on other sites

Great animation! Still can't believe you're just using a text editor for your graphics.

 

Thanks!

 

Yup, good ol' TextMate. Viva la ASCII! :)

The "fake snowman" melting sequence is done using two MOBs, each one with the same GRAM tile of half the body, reflected on the X axis:

 


@@Break
vres=2
pixel=#
:0	   :1	   :2	   :3	   :4	   :5	   :6	   :7	   :8	   :9	   :10	  :11	  :12	  :13¡
......## ........ ........ ........ ........ ........ ........ ........ ........ ........ ........ ........ ........ ........
......## ..#..### .......# .......# ........ ........ ........ ........ ........ ........ ........ ........ ........ ........
.....#.# ....##.# ..###### ........ .......# ........ ........ ........ ........ ........ ........ ........ ........ ........
.....### .#...### ...###.# ..####.# ....##.. .......# ........ ........ ........ ........ ........ ........ ........ ........
.....### .....### ..#..### .#.##### .#####.# .......# .......# ........ ........ ........ ........ ........ ........ ........
.....### .....### .....### .#..#### .#.##### .####### .......# .....#.# ........ ........ ........ ........ ........ ........
.....### .....### .#...### .....### .#.##### .##.#### ..###### .......# .....#.. ........ ........ ........ ........ ........
.....### .....### .....### ..#..### ....#### #.#.#### #.###### ..###### .......# ........ ........ ........ ........ ........
....#### ....#### ....#### ....#### .#..#### #...#### ..###### #.###### ...##### .....#.. .......# ........ ........ ........
....#### ....#### ....#### ....#### ....#### ....#### #..##### ..###### .####### .####### .....##. .......# ........ ........
....#### ....#### ....#### .#..#### ..#.#### .#..#### #...#### ..#.#### #.###### ..###### ...##### ........ ........ ........
....#### ....#### ....#### ....#### ....#### ....#### ....#### #...#### ..#.#### #.###### ..###### ..#..### .......# ........
....#### ....#### ....#### ....#### ....#### ....#### ....#### #...#### ..#.#### ..#.#### #.###### ...##### ........ .......#
....#### ....#### ....#### ....#### ....#### ..#.#### .#..#### ....#### #...#### ....#### ..###### #..##### .....### .....###
.....### .....### .....### .....### .#...### .....### .....### .....### #....### .##..### .####### .####### .####### .#######
.....### .....### .....### .....### .....### .#...### .#.#.### ##.#.### ##.#.### ####.### ######## ######## ######## ########

 

 

For the curious, attached is the text file for the graphics used by the "fake snowman" animation.

 

-dZ.

 

fakesnow.txt

 

 

After viewing your Great Wall of text, it is obvious that i will never in my lifetime program a game. i appriciate all you guys that DO make games though!

Link to comment
Share on other sites

After viewing your Great Wall of text, it is obvious that i will never in my lifetime program a game. i appriciate all you guys that DO make games though!

 

That's not text, nor is it any special coding; that's just the graphics. Each "." represents a blank pixel, and each "#" represents a coloured pixel. Those are 14 tiles of 8x8 pixels, each one representing a frame of animation.

 

Programming a game is hard, but it is really not impossible--as long as you want to learn.

 

I know that I've learned it is much more attainable than I originally thought. For a large part of my life I thought making a game in Assembly Language was the exclusive domain of geniuses and demigods. I used to dream of someday meeting one of these masters, never feeling worthy enough to reach their level.

 

I've since discovered that us mere mortals can and do make games, if we learn the tricks of the trade, and are willing to put in the hard work.

 

You never know until you try. :)

 

-dZ.

Edited by DZ-Jay
Link to comment
Share on other sites

After viewing your Great Wall of text, it is obvious that i will never in my lifetime program a game. i appriciate all you guys that DO make games though!

 

That's not text, nor is it any special coding; that's just the graphics. Each "." represents a blank pixel, and each "#" represents a coloured pixel. Those are 14 tiles of 8x8 pixels, each one representing a frame of animation.

 

Programming a game is hard, but it is really not impossible--as long as you want to learn.

 

I know that I've learned it is much more attainable than I originally thought. For a large part of my life I thought making a game in Assembly Language was the exclusive domain of geniuses and demigods. I used to dream of someday meeting one of these masters, never feeling worthy enough to reach their level.

 

I've since discovered that us mere mortals can and do make games, if we learn the tricks of the trade, and are willing to put in the hard work.

 

You never know until you try. :)

 

-dZ.

 

The game looks fantastic ... as I've mentioned before, these in between scenes really add a lot to the game. Can't wait to see the box cover and overlays (which there will be, right?)!

Link to comment
Share on other sites

After viewing your Great Wall of text, it is obvious that i will never in my lifetime program a game. i appriciate all you guys that DO make games though!

 

That's not text, nor is it any special coding; that's just the graphics. Each "." represents a blank pixel, and each "#" represents a coloured pixel. Those are 14 tiles of 8x8 pixels, each one representing a frame of animation.

 

Programming a game is hard, but it is really not impossible--as long as you want to learn.

 

I know that I've learned it is much more attainable than I originally thought. For a large part of my life I thought making a game in Assembly Language was the exclusive domain of geniuses and demigods. I used to dream of someday meeting one of these masters, never feeling worthy enough to reach their level.

 

I've since discovered that us mere mortals can and do make games, if we learn the tricks of the trade, and are willing to put in the hard work.

 

You never know until you try. :)

 

-dZ.

 

The game looks fantastic ... as I've mentioned before, these in between scenes really add a lot to the game. Can't wait to see the box cover and overlays (which there will be, right?)!

 

The artwork for the box cover and overlays has been ready for almost a year now (the game was originally intended to be released in Spring 2011). I am holding off on their introduction until we are closer to release, just to keep the intrigue going. :)

 

I can tell you that I've received very good feedback from those who've seen the artwork. It is very cool work done by Jason Hotle, a talented graphics designer who's also a friend of mine.

 

-dZ.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...