+SpiceWare Posted October 3, 2012 Author Share Posted October 3, 2012 I confirmed the attract mode doesn't work in the current build. Quote Link to comment Share on other sites More sharing options...
Keatah Posted October 3, 2012 Share Posted October 3, 2012 Yep. That's one of the hidden virtues of the VCS - games maintain speed really well. I once had a dream about where we had to keep riding our BMX's faster and faster or the game (whatever it was) would do exactly that, get choppy and de-rez itself. Quote Link to comment Share on other sites More sharing options...
Keatah Posted October 3, 2012 Share Posted October 3, 2012 Check PM for some additional characterization notes and what else I found related to the attract screen bug. Quote Link to comment Share on other sites More sharing options...
+stephena Posted October 3, 2012 Share Posted October 3, 2012 2while the stress test will run on Stella, it's not useful as a stress test because Stella doesn't emulate how long the ARM processes take to run. I know you're finishing up this game soon and don't have a lot of time, but I'd like to discuss what would be required in Stella to properly emulate ARM timing. This doesn't have to be done right away; maybe add it to your updated TODO list Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted October 3, 2012 Author Share Posted October 3, 2012 what would be required in Stella to properly emulate ARM timing Add cycle counts to the ARM emulation, but I suspect it'll be a bit more complex than the 6507 emulation because of the MAM (cache) that can be disabled/partially enabled/fully enabled. Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted October 3, 2012 Author Share Posted October 3, 2012 I've fixed the attract mode bug, a new Release Candidate will be posted tonight. Quote Link to comment Share on other sites More sharing options...
Mr SQL Posted October 3, 2012 Share Posted October 3, 2012 Spice, this game rocks! I was just playing the most recent build on my 2600 (it freezes in Stella) and checking out your C source code for the ARM; very cool, reminds me of the Compumate the way the ARM can take over the 2600 Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted October 3, 2012 Author Share Posted October 3, 2012 I did want to mention that I like when it's very hard and there's an impossible amount of things flying around Thanks to this comment, I've squeezed in another Easter Egg. Trigger it and you've activated No Man's Land where 12 large asteroids start each round 1 Quote Link to comment Share on other sites More sharing options...
keilbaca Posted October 3, 2012 Share Posted October 3, 2012 Thanks to this comment, I've squeezed in another Easter Egg. Trigger it and you've activated No Man's Land where 12 large asteroids start each round I want to know this easter egg and stream it tonight Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted October 3, 2012 Author Share Posted October 3, 2012 I want to know this easter egg and stream it tonight The 2nd Release Candidate is getting posted tonight, along with another Stress Test build which is the same as activating the easter egg. Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted October 4, 2012 Author Share Posted October 4, 2012 (edited) Attract mode has been fixed update to the second easter egg added third easter egg, No Man's Land, which will start every wave with 12 large asteroids Release Candidate 2 ROMs - Harmony or Stella1 spacerocks20121003_NTSC.bin spacerocks20121003_PAL.bin Stress Test ROM - Harmony2 spacerocks20121003_STRESS_TEST.bin 1 Requires Stella ver 3.7.1 or later. See first post for instructions on how to reduce flicker. 2while the stress test will run on Stella, it's not useful as a stress test because Stella doesn't emulate how long the ARM processes take to run. Edited October 24, 2012 by SpiceWare Quote Link to comment Share on other sites More sharing options...
Keatah Posted October 4, 2012 Share Posted October 4, 2012 I've found the braking action of the 70-80 degree thrust angle (while going full tilt) to be quite useful. It allows you to quickly get from one side of the playfield to the other without having to perform a lengthy and precise reverse thrust like in Space Wars or Asteroids. You can stop on a dime if you do it right. Sort of like sliding and skidding on our BMX's when we were kids. Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted October 4, 2012 Author Share Posted October 4, 2012 I noticed a minor glitch last night and have fixed it. New Release Candidate will be posted tonight. Quote Link to comment Share on other sites More sharing options...
keilbaca Posted October 4, 2012 Share Posted October 4, 2012 I won't be streaming until at the very least, Saturday night. I can't wait to show this off Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted October 5, 2012 Author Share Posted October 5, 2012 (edited) fixed the synchronized rotation issue with large asteroids Release Candidate 3 ROMs - Harmony or Stella1 spacerocks20121004_NTSC.bin spacerocks20121004_PAL.bin Stress Test ROM - Harmony2 spacerocks20121004_STRESS_TEST.bin 1 Requires Stella ver 3.7.1 or later. See first post for instructions on how to reduce flicker. 2while the stress test will run on Stella, it's not useful as a stress test because Stella doesn't emulate how long the ARM processes take to run. Edited October 24, 2012 by SpiceWare 2 Quote Link to comment Share on other sites More sharing options...
vazquezrick Posted October 6, 2012 Share Posted October 6, 2012 Wow, very nice! Quote Link to comment Share on other sites More sharing options...
Omegamatrix Posted October 6, 2012 Share Posted October 6, 2012 I tried the release candidate 3, and the stress rom that goes with it on real hardware. No bugs or screen rolling that I can see. I don't have my genesis controller with me. Maybe RevEng could test it? Quote Link to comment Share on other sites More sharing options...
+Philsan Posted October 6, 2012 Share Posted October 6, 2012 Darrell, no problems with the stress test on a PAL machine and Harmony. Something strange happened with normal PAL version. The enemy ship's shape was always similar to Pac-Man's ghost! I've tuned off my VCS and now ship's shape is normal. I dreamed? Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted October 6, 2012 Author Share Posted October 6, 2012 Blinky Lives! You found the second of the three Easter Egg (the first is the credits screen, the third is No Man's Land). You can make Blinky go away by doing the same thing you did to make him appear, though a power cycle is probably quicker Quote Link to comment Share on other sites More sharing options...
PFL Posted October 6, 2012 Share Posted October 6, 2012 Been playing the stress test build on my PAL Jr and found no problems. Quote Link to comment Share on other sites More sharing options...
+stephena Posted October 6, 2012 Share Posted October 6, 2012 This may be a stupid question, but how do you install the ROM on a Harmony cart? I've been testing Stella, and noticed the reports of sound working differently. So I copied the ROM to an SD card and inserted it, but it doesn't seem to work on my Harmony. Do you have to use the programming tool to install this instead?? Quote Link to comment Share on other sites More sharing options...
Omegamatrix Posted October 6, 2012 Share Posted October 6, 2012 (edited) I think you need V1.05 of the bios installed on the Harmony. You can get it here, at the bottom of the post. Once installed you can load it on the SD card like any other game. http://www.atariage....-cart-software/ Edited October 6, 2012 by Omegamatrix Quote Link to comment Share on other sites More sharing options...
+stephena Posted October 6, 2012 Share Posted October 6, 2012 Confirmed on the BIOS update; it's now working fine. It's amazing how you forget the simplest things. I'm the one that wrote the programming tool software FFS! I'll try to find some time over the next few days to compare the sound between Stella and the real thing, but playing for a few minutes I didn't notice much difference ... Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted October 7, 2012 Author Share Posted October 7, 2012 I'm not at home, but I recall the asteroid explosions as one sound effect that stood out to me. Quote Link to comment Share on other sites More sharing options...
iesposta Posted October 7, 2012 Share Posted October 7, 2012 Somebody beat me to it? Aww! Well, here is what I saw a few hours ago. I _think_ I know what I did to get this Easter egg... And I know the credits Easter egg (I'm in them for suggesting something, thanks again SpiceWare!) Still don't know how to get the third one. DON'T TELL, just say if you got it. Quote Link to comment Share on other sites More sharing options...
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