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GoSub (Odyssey^2 WIP)


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#1 atari2600land OFFLINE  

atari2600land

    Quadrunner

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Posted Fri May 4, 2012 2:36 PM

Hi, I'm back at work on Odyssey2 programming. This time it's a port of my 2600 game GoSub. Right now there's a title screen and one maze if you press fire at the title screen. You can move and there's wall collision detection, but nothing happens if you get the treasure chest. I'd like a really good sprite artist to design a better 1-color 8x8 treasure chest for me, as this is just a cube. The binary attached is for O2EM, not for a 2600 emulator. Anyway, keep in mind that this is a very early version, but feedback is very much appreciated.

Attached Files



#2 potatohead OFFLINE  

potatohead

    River Patroller

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Posted Fri May 4, 2012 3:21 PM

well... No promises about being "really good", but I had a moment to doodle!

Attached Thumbnails

  • chests.png
  • chests-black.png


#3 atari2600land OFFLINE  

atari2600land

    Quadrunner

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  • Location:Salem, Oregon

Posted Mon May 7, 2012 5:16 PM

THERE! I finally got the sub to move like it does in the 2600 version. Check it out. (this binary is for O2EM, not a 2600 emulator.)

Attached Files



#4 atari2600land OFFLINE  

atari2600land

    Quadrunner

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Posted Tue May 8, 2012 3:02 PM

NEW LEVEL!
Yes, if you complete level 1 (get the chest), level 2 will pop up. (Nothing will happen after you beat level 2, though, so don't expect a third level quite yet.) Also, I would like help for level designs. Anyone have any?

Attached Files


Edited by atari2600land, Tue May 8, 2012 3:03 PM.


#5 atari2600land OFFLINE  

atari2600land

    Quadrunner

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  • Location:Salem, Oregon

Posted Wed May 9, 2012 10:11 AM

ANOTHER NEW LEVEL!
Yep, now there's three of them.

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#6 atari2600land OFFLINE  

atari2600land

    Quadrunner

  • 6,491 posts
  • All hail the zyzzyva!
  • Location:Salem, Oregon

Posted Fri May 11, 2012 7:47 AM

Fourth level added! I just heard of a great breakthrough which will aid me a ton in creating grids.

Attached Files



#7 atari2600land OFFLINE  

atari2600land

    Quadrunner

  • 6,491 posts
  • All hail the zyzzyva!
  • Location:Salem, Oregon

Posted Sun May 13, 2012 2:37 AM

New level, and changed some so they wouldn't be so boring looking. Let me know what you think. There are five screens in all so far.

Attached Files



#8 atari2600land OFFLINE  

atari2600land

    Quadrunner

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  • Location:Salem, Oregon

Posted Mon May 14, 2012 7:09 AM

Well, it took a couple hours, but I finally did this. Level 6 is the level that introduces what I call "warping." When you get to the edge of the screen, you automatically appear on the other side. I think everything is OK, but it may take a while before I can introduce a new level (sit in this chair for hours on programming) since everything is so dependent on where everything else is since that stupid page crap is here.

Attached Thumbnails

  • gosublevel6.png

Attached Files



#9 atari2600land OFFLINE  

atari2600land

    Quadrunner

  • 6,491 posts
  • All hail the zyzzyva!
  • Location:Salem, Oregon

Posted Today, 1:35 AM

I've done a lot of work, and added a lives system. This number in red tells you how many attempts you have made at clearing the maze. You have three tries for each maze, so if the red number gets past 2, the game ends and goes back to the title screen. The white number tells you what level you're on. There's also now 8 levels, and the game now uses both banks (banks in Odyssey2 are apparently 1k.)

Attached Files






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