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7 Digit Full Sized Score Display


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#26 SpiceWare OFFLINE  

SpiceWare

    Quadrunner

  • 5,990 posts
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  • Location:Planet Houston

Posted Today, 7:01 PM

I sent Nathan a test build with the new sprites. They're rather blocky looking without the shifting, so I suspect the HMOVEs will not be going away.

I got to thinking that if I chopped 1 PF pixel out of the left player's area, to be balanced I should also chop one out of the right. This is what my current build looks like:
spacerocks.bin_5.png

That bright pixel depends on what colors are chosen. Because of the way the Atari generates it's signal, some color transitions will cause an artifact color to appear between the two. I don't notice a 3rd color between purple and green, but I do with other transitions:

Jr Pacman - red shows up when going from brown to black
P1030154.JPG

Adventure - red shows up when going from grey to purple, blue shows up when going from purple to grey, black shows up when going from purple to orange
P1030155.JPG

Bowling - red shows up when going from orange to blue (this one's more noticeable on the screen than in the photo).
P1030157.JPG

stephena's been working on adding this to Stella to make the emulation closer to the real thing.




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