atarilovesyou, on Tue May 22, 2012 11:45 PM, said:
Yup, those blocks are some of the worst enemies in all of Nintendo-dom...Nintendom?...anyway! Yeah, they suck. But they were cheap as hell in the arcade, too...and the spears, but I can't recall if the NES version has those. Either way, they suck! So far, it's the ledges that chap me. I used to use a trick back in the day on the second level where you can max out your hearts, but playing within the rules allows you to do it far faster than usual if you use punches a lot. I can't even remember how to do an elbow, once it becomes available! Been forever since I fired this one up, but my ROM is a bit glitchy for some reason. Think I'll just try the original from now on.
I am going to look at a couple of YouTube videos to see if there is some kind of pattern. In the arcade version, there is a way to get by them without triggering a single block. On my third life on this last one in the NES game, I waited for a block to come out, then bolted forward immediately afterwards. It seemed to work, but I don't know if that's a guaranteed thing--the blocks have always seemed to come out randomly to me.
As far as the ledges, in typical platformers I try to get as close to them as I can, and in cases like Castlevania or Mega Man, I usually don't jump until my character is halfway-on/halfway-off. In this game, that doesn't work--AT ALL. I try to jump just slightly before the ledge, because it seems you can slip off extremely easily in this one.
Elbow--to do it, put your back towards a character, and I believe you just push "A". Should do it automatically as long as you have earned it.
Realistically though, the kick is the safest move in the game. Likewise, the jump kick is excellent as well as long as you don't over abuse it (enemies will start ducking it as the game progresses).