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Largest sprite in a game?


godzillajoe

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8 pixels wide, but the width of a pixel is arbitrary. There's no limit to how many scanlines deep the sprite can be, other than how much valuable program data you want to suck up. The Atari VCS playfield is not made up of square tiles like the NES.

Edited by stardust4ever
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And what are the limits? Aren't they 8x8? If so, how is the player in Coconuts rendered or the car in Private Eye? Is the ship in Phoenix a PF? Just some insomnia and gaming resulting in questions

 

When both the player and missile sprites are stretched to their maximum, the combination of them can form an 80 pixel clocks wide object, which is half the screen width.

 

This has most probably be done before in some games or demos, but I always wanted to try it myself. So, here is a demo showing a nicely bouncing Atari logo. It's not animated like an Amiga ball but it's much bigger...

 

post-27536-0-42558200-1347491595_thumb.pngpost-27536-0-78428400-1347491606_thumb.png

BigSpriteDemo.bin

BigSpriteDemo.zip

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