Thomas Jentzsch said:
ZylonBane said:
It's weird but, for the purposes of this display technique, the 2600 palette is completely irrelevant except for Red, Green, and Blue.
Ok, I try to explain a bit more detailed:
Shouldn't those three RGB values the 8 color palette is based on be adapted to the later selected 2600 three colors? Right?
And since you flicker the colors with 20Hz, you need to increase the brightness of each 2600 color, else the resulting picture would be too dark. But then you shouldn't use saturated colors in the 8 color palette. Right?
And if the maximum amount of e.g. Red in a picture is quite low, wouldn't it make sense to choose different values for Red then. Right?
And if the picture is quite dark, wouldn't generally darker RGB colors be better? Right?
The techinque I use is to split the original into three separate layers - red, green, and blue. These layers, when combined - of course - give the original image. So the idea is to display these on the '2600 over consecutive frames with the colour set to red, green, or blue to get the original.
The problem is that instead of (say) 256 intensities of red or green or blue per pixel, the '2600 only allows two (black and red for example). If this were the best we could do, then we'd only be able to display 16 colours (combinations of black, red, green, blue) - which looks pretty horrible.
The trick is to colour-reduce each of the layers to just 2 colours, but using dithering. Dithering gives the visual effect of more intensities. It works beautifully when dithered two-colour images are overlapped - suddenly we have the perception of lots of shades again.
Cheers
A