MegaManFan said:
Xot said:
If you want linear, try playing Metroid Fusion. The game pretty much chastises you for going the wrong way.
On that I will have to agree.
Huh. Do you think the linear setup plus automapping means people who prefered to play the previous Metroids w/ guide (curse you old NES Players Guide w/ the black cover for setting me down this road of Map and Walkthrus!

will be less likely to need something like GameFAQs?
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Having thought about it a lot since Xot's post, I have to totally concur. Prime is a LOT less linear than Fusion; although ironically, I think Fusion might just be a little more fun since it's so close to the 2-D heritage of Metroid and Super Metroid that made this series so great.
Yeah, I remember the day both came out...I didn't have a GBA, and I almost felt a twinge of "You know, I think I'd rather be trying the 2D game..."
Re: the "linearity" of Prime; to me, that kind of "exploring" feels more like "searching" and I don't enjoy it that much. (And that's the main reason I rely on guides; I hate to not have the maximum #s of missiles and energy tanks but I also hate searching and scanning and bombing every dang part) And I think I find "physical access barred w/o the right gadget" to something like, say, Mario or Megaman does, where it has a straightforward level select. Yeah, I know that would break the whole Metroid immersion vibe so isn't an option, but still... I guess what bugs me about Prime is that it feels like it SHOULD be a "found planet", a real world that you can explore, but in reality, just about every aspect of it is precisely geared to your character's specific abilities at some point in the game.
Heh, it's almost like creationism vs. evolution; Prime's world is really obviously created for the player, with that fine tweaking. Something like GTA:VC feels more evolved; it seems like a consistent universe that is there for reasons other than the player to respond to. Admittedly the latter has the advantage of being set in a pseudo-realistic modernday world, so it's easier to make it look like there's a "real economy" and "real social structure" (even if the engine's tendency to appear disappear pedestrians and other cars strains credulity)
Maybe GTA series isn't a fair example, because I really think they brought something new and cool to the table, and that's why they've had such runaway success.