Posted Fri Mar 7, 2003 12:10 PM
Define "powerful".
In terms of straight technical specs, there isn't really a lot of difference between the 7800 and NES. The NES has much sharper sound, the 7800 has five times as many colours. The NES is more suited to tile graphics, the 7800 is better at manipulating large numbers of objects. In terms of RAM, they're similar. In terms processor power, they both have 1.79 mhz 6502 processors running the show.
That being said, you need to look at the games. Regardless of what the 7800 is physically capable of doing, it didn't typically have the best developers pushing it the way that developers pushed the NES. Even if the 7800 was capable of displaying sharp graphics (and it was ... as witnessed by the underwater sequence in TOWER TOPPLER more than proves this), that didn't mean developers made use of its capabilities. Many 7800 games were quickly updated early arcade games or quick ports of Commodore 64 titles (games programmed for a 16 colour palette brought over to a console with 256 colours). The games often don't look as colourful as detailed as the best NES games.
A bigger problem with the 7800 is that the Tramiels (the family that owned Atari at the time) were a cheap lot. They didn't like spending much money on licenses, development or memory. Hence, most 7800 games are shorter, less well-known or less complicated than NES games. Not really the 7800's fault - it could play long, detailed games but the Tramiel's didn't usually want to pay to develop them or build the carts. NES games are anywhere from (usually) 64K to 640K in size. Nintendo came out with memory management chips to make games like Super Mario brothers that were 384K.
The Tramiels were cheap. The first 7800 games were 16K, 32K or 48K long. In 1988, when they realized that Nintendo was kicking their ass, they started releasing 128K and even two 144K games but by then Nintendo had taken over. In theory, the 7800 would be able to play 640K games too ... if someone wanted to program and build them.