I thought I'd check something. If I recall, the 2600's playfield graphics (which apparently make up the buildings here) have to be 40 pixels across, correct?
So I checked it, using a Photoshop template I made for mocking up some
Tron screenshots.
There are 40 white blocks (two offset rows of 20) going across the screen, and the playfield elements line up perfectly with them:
There appears to only be two backgrounds used, so I would think that they'd tend to strobe as they went by. But maybe it works okay.
As for my earlier comment about the game matching the catalog artwork so closely, I suppose they would have had to lay everything out on graph paper when designing these games, so that would account for it. But an awful lot of games never seemed to match their catalog art. I suppose that can be chalked up to creative license.
Anyway, I'm less skeptical than I was. I've been waiting 20 years to see this game... I'd love the chance to run it in Stella.