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Jaguar DOOM Source Code Released!

User is offline Albert Icon
Posted Sun Apr 27, 2003 3:37 PM


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/images/news/DOOMBox.jpgIf you're an Atari Jaguar fan and would like to see how the Jaguar ticks, we're happy to announce the immediate availability of the Jaguar DOOM Source Code. The Jaguar received one of the earlier ports of this classic PC game, and it does a great job of capturing the feel of the original. The release of the Jaguar DOOM Source Code was made possible by John Carmack of id Software, Carl Forhan of Songbird Productions, and Bill "Burger" Heineman. To learn more and download the source code, please stop by our Jaguar DOOM Source Code page.
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User is offline Pocket Icon
Posted Sun Apr 27, 2003 3:53 PM


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Excellent news !

Hopefully developpers will begin to play with this code soon :)
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User is offline BeefMan Icon
Posted Sun Apr 27, 2003 3:55 PM


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Awesome!
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User is offline t.skid Icon
Posted Sun Apr 27, 2003 4:10 PM


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That's a good news :) Now I think it will open new ways for Jag developer.
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User is offline Paolo Icon
Posted Sun Apr 27, 2003 4:38 PM


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I also read in the news page that there isn't any graphics WAD file. Does this somehow affects people who want to 'toy' with the source code? Wasn't graphics a major issue in DOOM?

Paolo
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User is offline kevincal Icon
Posted Sun Apr 27, 2003 4:54 PM


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:ponder: So, it looks like Jag Doom + is "off-hold" then? :grin:
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User is offline jaysmith2000 Icon
Posted Sun Apr 27, 2003 7:25 PM


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Very cool. This will be fun to play around with....

Jason
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User is offline walter_J64bit Icon
Posted Sun Apr 27, 2003 8:37 PM


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Doom source code is lost? :D forget doom + someone code some Quake! :D
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User is offline K3V Icon
Posted Sun Apr 27, 2003 9:18 PM


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Cool, thanks to all those who made it possible. Hopefully we'll see some cool mods now :)

-Kevin
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User is offline GOVmole Icon
Posted Sun Apr 27, 2003 10:12 PM


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id like to see the network issues of this game fixed, but even if the game isnt moded hopefully developers will learn a lot from this code as the grafx of doom on jag were incredible :thumbsup:
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User is offline shep Icon
Posted Sun Apr 27, 2003 10:44 PM

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now lets get this puppy to support the new ethernet cartridge
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User is offline JagChris Icon
Posted Mon Apr 28, 2003 3:50 AM


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O.K. this is fantastic, but bottom line, what does it mean? Can a redone version of Doom be done for the Jag with higher res and networking fixed? With the usual fee paid to Id for their game of course. Or can it only be used for poking at and educational use? :D :? :D
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User is offline TXG/MNX Icon
Posted Mon Apr 28, 2003 4:53 AM


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JagChris said:

O.K. this is fantastic, but bottom line, what does it mean? Can a redone version of Doom be done for the Jag with higher res and networking fixed? With the usual fee paid to Id for their game of course. Or can it only be used for poking at and educational use? :D  :?  :D


The most important thing would be the fix for the network. More then 2 players can be done I think but there was already a slow-down when doing networking with 2 players but that could be caused by the network error's maybe.... have to dig into the source.

The biggest problem seems the WAD file this is not a normal WAD file there are some specific bytes (extra) in it... But by looking at the code we maybe can figure out what these extra bytes do...

TXG/MNX
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User is offline TXG/MNX Icon
Posted Mon Apr 28, 2003 5:02 AM


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hmm just looked at the source at found out the serial port is programmed to a speed of 115200. Maybe we can use a lower speed, the system maybe works more stable. Maybewhen we use it at 57.600 it runs better....

We need to try it. This would be the easiest fix I think...

TXG/MNX
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Posted Mon Apr 28, 2003 5:28 AM


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TXG/MNX said:

hmm just looked at the source at found out the serial port is programmed to a speed of 115200. Maybe we can use a lower speed, the system  maybe works more stable. Maybewhen we use it at 57.600 it runs better....

We need to try it. This would be the easiest fix I think...

TXG/MNX


First thing you need to do is compile/link/run the existing code. Once someone manages to do that, then we can work on making it better.
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User is offline TXG/MNX Icon
Posted Mon Apr 28, 2003 6:53 AM


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Hmm I heard Carl has managed to compile to code to a working one so that could be done...

TXG/MNX
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User is offline TXG/MNX Icon
Posted Mon Apr 28, 2003 6:54 AM


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Thunderbird said:

First thing you need to do is compile/link/run the existing code. Once someone manages to do that, then we can work on making it better.


Would you like to debug the network code when there is info how to compile it?
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Posted Mon Apr 28, 2003 10:00 AM


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Hi!

Thunderbird said:

TXG/MNX said:

hmm just looked at the source at found out the serial port is programmed to a speed of 115200. Maybe we can use a lower speed, the system  maybe works more stable. Maybewhen we use it at 57.600 it runs better....

We need to try it. This would be the easiest fix I think...

TXG/MNX


First thing you need to do is compile/link/run the existing code. Once someone manages to do that, then we can work on making it better.


I had no problem compiling it, but this may be because my Atari GCC 2.6.3 compiler was already set up properly (Thanks to Glenn, Scott and others).

Matthias
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User is online Gregory DG Icon
Posted Mon Apr 28, 2003 10:15 AM

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TXG/MNX said:

The biggest problem seems the WAD file this is not a normal WAD file there are some specific bytes (extra) in it... But by looking at the code we maybe can figure out what these extra bytes do...


It'd be nice to be able to use PC .wad files... And make it possible to read them from a CD-R! Woohoo! Unlimited levels! (Oh, and make it compatible with Matthias' ethernet cart!)
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User is offline TXG/MNX Icon
Posted Mon Apr 28, 2003 10:41 AM


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Gregory DG said:

TXG/MNX said:

The biggest problem seems the WAD file this is not a normal WAD file there are some specific bytes (extra) in it... But by looking at the code we maybe can figure out what these extra bytes do...


It'd be nice to be able to use PC .wad files... And make it possible to read them from a CD-R! Woohoo! Unlimited levels! (Oh, and make it compatible with Matthias' ethernet cart!)


PC wads? Maybe when we can 'crack' the JAG-WAD format, we can convert all wads that float around... but killing this network-bug would be the highest priority... because playing max. 5-10 minutes is not cool! when it crashes....

But I thought someone already did kill this bug when he was playing around with the source for the DOOM+ project I believe, can someone confirm this? I would love to see this patch...

TXG/MNX
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User is offline atarifan49 Icon
Posted Mon Apr 28, 2003 10:43 AM


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Matthias said:

I had no problem compiling it, but this may be because my Atari GCC 2.6.3 compiler was already set  up properly (Thanks to Glenn, Scott and others).

Matthias



Matthias,

Did you do any changes to the MAKEFILE? After extracting the reguired pieces of the Jaguar ROM I tried to do the MAKE command and got an error immeadiately. I guess something on my GCC isn't quite up to par.

Glenn
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User is offline Songbird Icon
Posted Mon Apr 28, 2003 10:56 AM


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Hi, Glenn,

What kind of error(s) did you see? And yes, you probably will need to make some changes as indicated in the readme.txt -- there are some hardcoded paths for includes, compilers, etc. which need to be tailored to your directory layout.

And FYI, you don't need the extracted WAD file to compile the code, the two are entirely separate entities.
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User is offline Matthias Icon
Posted Mon Apr 28, 2003 12:23 PM


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atarifan49 said:

Matthias said:

I had no problem compiling it, but this may be because my Atari GCC 2.6.3 compiler was already set  up properly (Thanks to Glenn, Scott and others).

Matthias



Matthias,

Did you do any changes to the MAKEFILE? After extracting the reguired pieces of the Jaguar ROM I tried to do the MAKE command and got an error immeadiately. I guess something on my GCC isn't quite up to par.

Glenn


No, as said, i just called MAKE and got it compiled.
I'll mail you a directory-listing of my GCC for comparison and my AUTOEXEC.BAT.

Matthias
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User is offline Alex Czarnowski Icon
Posted Mon Apr 28, 2003 2:51 PM


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First of all let me say this is wonderful news.

Matthias said:

No, as said, i just called MAKE and got it compiled.
I'll mail you a directory-listing of my GCC for comparison and my AUTOEXEC.BAT.

Matthias


I would be grateful if you could send those information too. I guess setting up web page whit all those details would not hurt either :)

Cheers
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User is offline TXG/MNX Icon
Posted Mon Apr 28, 2003 3:42 PM


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Alex Czarnowski said:

I would be grateful if you could send those information too. I guess setting up web page whit all those details would not hurt either :)

Cheers


This is a very good idea... I like it... let's get to the bottom of this great game.... 8)
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