JagChris said:
Although after watching the interest generated by the release of Jagdoom source code on this thread I think something great is going to come of this.
Well please don't get too excited, there was a team working with Carl over this some time ago, and Carl would have indeed loved to have published a DOOM+ which was the original idea, with ID, but technical problems with the WAD format prevented this. Carl even enlisted the help of the (leading?) WAD editor company, and they examined it, but could not produce a compatible editor for the WAD file unfortunately, and the Jaguar file is not a normal version.
That is not to say that with more minds looking at it, that it cannot be cracked, but it's not just a matter of "tweaking" a PC WAD file a bit and hey presto, a new Jaguar game. It needs serious work...
JagChris said:
I believe it's the Jag's destiny to have the best version of this game. Actually I think it is the Jag's destiny to have the best versions of the entire series.
Well I hate to be the downer on this too, but I'd like to point out that DOOM 2 isn't just the DOOM engine with a new WAD file, it's a seriously updated game engine with lots of new features, unless I'm very much mistaken.
JagChris said:
Everyone it seems has waited a long time for this. Let's start building this dream now.

Perhaps Carl would be kind enough to open up the Yahoo forum which was used to discuss the technical aspects of the game in the past, or to publish some of the technical reports from the WAD editor people and other aspects such as this, or let me do so... That could then continue as the Jaguar DOOM discussion forum...
In reply to the suggestion about using CD audio during the game, there is a fundamental difference in the architecture of a PC and a Jaguar. The Jaguar CD audio needs to be piped through the DSP processor which also provides the network support, and as the objective of using CD audio instead of Doom music would (I guess) be to reduce the load on the DSP, so that it could still adequately process network activities, then this would in fact not work I think as intended. It might be best to try for a non-network game 1st!
However, I can see that there are various ways to save space in the game, there are lots resources that could be better used, but the basic problem is going to be creating a new WAD file, even a simple one room WAD file was long discussed but never achieved due the lack of a compatible editor, or conversion tool, or any documented details on the structure of the non-standard WAD.
I notice that somebody has "discovered" the extra cheat codes, on JI2, (
http://www.atarihq.com/interactive) and to be honest I didn't realise that they weren't already known, but I guess that it might be best to accept that a version of the game with the very same WAD image as now, but with enhancements to the game-play and more tweaks is the only way to be sure of a new Jaguar DOOM.
Cheers,
JustClaws.