Dragonforce said:
The WAD file is all the graphics and monsters and weapons and mazes all in a neat little file format id cooked up for easy use and modification with Doom. The actual Doom "program" is very small. The WAD file is where the content of the game is stored.
If you change a WAD file then you can make new levels and new graphics, etc.
Reminder: The Jaguar WAD file format is different to the standard
one. Correcting the bugs and things is simpler than create a new
WAD, but ID will not allow a release of DOOM with their WAD in it.
This means a new WAD needs to be created, and this is not done.
Dragonforce said:
for some reasons i am missing thunderbird
Unfortunately when the group, which is an open to anybody
development forum for Atari Jaguar, was created, Thunderbird
declined the invitation to join, repeatedly, because some other
people he did not care to identify were already in the group.
There was good reason for this, I am sure, it's just a sad fact.
Dragonforce said:
so whats up with the doom source? anyone still working on this?
To my knowledge, nobody. I uploaded the NUON source code a
while ago, but all the enthusiastic people who wanted to work on
the source code seem to have found it too difficult in the end.
Matthias Domin has done the most, he uploaded new Makefiles
and bug-fixed startup sources, and built a new version. He wrote
all his findings to the group, but other people have not helped...
Cheers,
JustClaws.