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Climber 5 source and binary

User is offline Thomas Jentzsch Icon
Posted Wed May 7, 2003 11:31 AM

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oesii said:

I can't believe that guy who ported Stella to the mac not noticing the 2600 homebrew movement and its great success in the hobby.  Nice blinders  :roll:

And I can't believe that "he" does believe that there aren't any original games that don't use early RESPs during HBLANK.

I am 99.999% sure there are.
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User is offline Eckhard Stolberg Icon
Posted Wed May 7, 2003 1:51 PM


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Thomas Jentzsch said:

John Stiles said:

Sorry, I am not going to update Stella just to work with end-user-hacked ROMs.

Boo!!!

Sorry, but this sounds like sheer arrogance to me. :thumbsdown:

"end-user-hacked ROMs"? This is not a hack, it's a modern homebrew :!:


To be fair though, the comment was made regarding a different thread about problems with PezZerk, which really is an "end-user-hacked" version of Berzerk VE. And the problem that Denis describes is something that affects all version of the Stella emulator. Therefore it needs to be fixed by the team that maintains the emulator core and not by the people doing the ports to different operating systems. So it should be reported to Brad Mott instead.


Ciao, Eckhard Stolberg
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User is offline sku_u Icon
Posted Wed May 7, 2003 2:20 PM


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After being able to play the fixed version in MacStella, I like the game even more. I'm looking forward to its release. Will you have a regular run or just a CGE release?
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User is offline DEBRO Icon
Posted Wed May 7, 2003 5:40 PM


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sku_u said:

After being able to play the fixed version in MacStella, I like the game even more.  I'm looking forward to its release.  Will you have a regular run or just a CGE release?


Thanks for the kind comments ;)

This will definintely NOT be an exclusive event release. You can expect to see it in the AA store when it's finished. I don't like exclusives. It alienates the people who can't make it to the show.
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User is offline Pixellated Ghost Icon
Posted Wed May 7, 2003 7:07 PM


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Fixed version worked fine on Linux stella 1.3

Man, level 5 is hard! Can get to that no problem, but can't even get up the first ladder and lose all my lives one after the other!
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User is offline Big Player Icon
Posted Wed May 7, 2003 7:50 PM

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Ha! So am I the only one to make it to level 6?

Of course I only made it one time so far. And when I did get up that first ladder in level 5, I killed my climber because I was shocked I had made it. :D
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User is offline oesii Icon
Posted Wed May 7, 2003 8:00 PM

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You're one of the few, the proud, the level 6 guys. I'm still stuck on 5.
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User is offline Nathan Strum Icon
Posted Thu May 8, 2003 2:03 AM


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BAM! Girder beam to the head!

That's gonna leave a mark.

The new version works just great! I "get" the speed thing now. Since Stella wouldn't allow me to get beyond the first level before, I didn't know the guy sped up after that. I was afraid the whole game was that slow. ;)

DEBRO said:

This will definintely NOT be an exclusive event release. You can expect to see it in the AA store when it's finished. I don't like exclusives. It alienates the people who can't make it to the show.


Excellent. (The whole exclusivity thing puzzles me. I think if I had worked that hard to make a game, I'd want as many people to enjoy it as possible.)
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User is offline oesii Icon
Posted Thu May 8, 2003 1:30 PM

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Cool, I got to Level 6 by the skin of my teeth. I was on my last life and I got to the ball at the same time as the beam hit me. It showed the 'being hit' animation but it continued on to Level 6. I guess tie goes to the runner :D

Level 5 is hard/unbalanced because your little guy starts getting slow again while the beams get faster.
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User is offline Big Player Icon
Posted Fri May 9, 2003 10:12 PM

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:D

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User is offline SS Icon
Posted Fri May 9, 2003 10:20 PM


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Big Player said:

:D



You the man, BP. You the man.
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User is offline Big Player Icon
Posted Sat May 10, 2003 6:32 PM

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After all this playtesting, I've found a small bug. On level 10, the "0" in the scoring display is not quite right.

Here's how it looks.

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User is offline Big Player Icon
Posted Sat May 10, 2003 6:36 PM

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And in that game, I got up to level 11, where the display is working fine.

Great game. :thumbsup: Can't wait for those added features. 8)

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User is offline oesii Icon
Posted Sat May 10, 2003 7:51 PM

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Big Player said:

And in that game, I got up to level 11, where the display is working fine.



Posted Image
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User is offline MegaManFan Icon
Posted Sun May 11, 2003 10:36 AM

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If/when this game comes out on cart, I promise everybody here I'll get to level 11 myself. ;)
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User is offline DEBRO Icon
Posted Mon May 12, 2003 9:47 AM


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Big Player said:

After all this playtesting, I've found a small bug.  On level 10, the "0" in the scoring display is not quite right.


:x :!: :!: :!: :!:

A quick note to all you aspiring 2600 coders...whenever you make changes, check to make sure your critical graphics don't cross a page boundary :roll:

Congratulations on getting to those higher levels :thumbsup:
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User is offline SS Icon
Posted Tue May 13, 2003 3:34 PM


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No matter what BigPlayer says, I’m beginning to think that the game’s called “Climber 5” because 5 is the highest level that you can get to! :D :mad: :D
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User is offline 5-11under Icon
Posted Tue May 13, 2003 4:14 PM


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There's no bug in level 111. :D

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User is offline DEBRO Icon
Posted Tue May 13, 2003 7:47 PM


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5-11under said:

There's no bug in level 111.  :D

Wow, I never thought I'd be doing a 7 character display on the VCS.

SS said:

No matter what BigPlayer says, I’m beginning to think that the game’s called “Climber 5” because 5 is the highest level that you can get to!

:lol: Believe me, it is possible. Look for a PM from me.
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User is offline oesii Icon
Posted Tue May 13, 2003 8:11 PM

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DEBRO said:

:lol: Believe me, it is possible. Look for a PM from me.



Hey don't give hints until you publish the game, you can be like those Activision programmers with their helpful hints in the manual :D
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User is offline Big Player Icon
Posted Tue May 13, 2003 9:00 PM

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Well let me offer one hint for level 5--making it up the first ladder.

Get as far to the right as you can and still climb the ladder. Stop one scanline below the girder on the second row. Then, what can I say? It still takes perfect timing. ;)

One you make it up that first ladder, you should be able to clear level 5. At least it's the most difficult part for me. :D
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User is offline SS Icon
Posted Wed May 14, 2003 8:33 PM


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WAHOO! Climber 6 !!!
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User is offline Big Player Icon
Posted Wed May 14, 2003 8:46 PM

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It's all downhill from there, SS! Hope to see you up with me on level 11 soon.

I did spend a lot of time on level 8.
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