Introduction: 2600 Programming for Newbies
Started by Andrew Davie, May 21 2003 8:51 PM
70 replies to this topic
#51
Posted Tue Apr 26, 2005 4:24 PM
I'm also interested. The 2600 is just a frickin' neat system and It'd be awesome to learn how it works. I have no programming skills whatsoever, though.
(I've had an idea for a game for a while now, but it would be WAY too sophisticated for a complete newb.)
(I've had an idea for a game for a while now, but it would be WAY too sophisticated for a complete newb.)
#52
Posted Wed Apr 27, 2005 8:03 PM
i made a designe for my cardtridge, but i cant post it. but anyway, im in dudes!
#53
Posted Sat Mar 4, 2006 10:36 PM
i am also interested, "Theres Only 1 Problem"
i do not know ANYTHING!! about programing, nothing, not how to start, were to start, if you need another program to program absolutly NOTHING, but i am willing to learn since i love a challenge
i do not know ANYTHING!! about programing, nothing, not how to start, were to start, if you need another program to program absolutly NOTHING, but i am willing to learn since i love a challenge
#54
Posted Sat May 20, 2006 2:29 PM
We should start an oligarcy of people who are obsessed with the Atari 2600, 6502 processor or its like. I have experience in Assembler language for the 8086, 80286, and pentium processors but this looks like it's going to be alot more complicated.
PATIENCE is a virtue! My suggestion to all of you who post a self doubting message is: A handful of patience is worth more than a bushel full of brains. I got that from a Chinese fortune cookie. It's true to a major degree.
I will successfully climb this mountain but how long will it take?!?
DreamQuake
PATIENCE is a virtue! My suggestion to all of you who post a self doubting message is: A handful of patience is worth more than a bushel full of brains. I got that from a Chinese fortune cookie. It's true to a major degree.
I will successfully climb this mountain but how long will it take?!?
DreamQuake
#55
Posted Sat May 20, 2006 4:22 PM
DreamQuake, on Sat May 20, 2006 3:29 PM, said:
We should start an oligarcy of people who are obsessed with the Atari 2600, 6502 processor or its like. I have experience in Assembler language for the 8086, 80286, and pentium processors but this looks like it's going to be alot more complicated.
PATIENCE is a virtue! My suggestion to all of you who post a self doubting message is: A handful of patience is worth more than a bushel full of brains. I got that from a Chinese fortune cookie. It's true to a major degree.
I will successfully climb this mountain but how long will it take?!?
DreamQuake
PATIENCE is a virtue! My suggestion to all of you who post a self doubting message is: A handful of patience is worth more than a bushel full of brains. I got that from a Chinese fortune cookie. It's true to a major degree.
I will successfully climb this mountain but how long will it take?!?
DreamQuake
If you find yourself shipwrecked, see my signature for a life preserver...
#56
Posted Sat May 20, 2006 5:29 PM
Ditto Batari's lifesaver... lots 'o fun and fairly easy to grok out of the gate.
I'm wondering if 8bit assembly newbies would not be better off doing some simple things with the Atari 8bitters in emulation. That's how I started on assembly language and I remember much of it to this day.
It's much easier to do little things in assembly, within an established framework, than it is to just haul off and do the whole works in assembly from the get go.
Of course, that's what Batari Basic is all about too... just rambling this afternoon I guess.
I'm wondering if 8bit assembly newbies would not be better off doing some simple things with the Atari 8bitters in emulation. That's how I started on assembly language and I remember much of it to this day.
It's much easier to do little things in assembly, within an established framework, than it is to just haul off and do the whole works in assembly from the get go.
Of course, that's what Batari Basic is all about too... just rambling this afternoon I guess.
#57
Posted Fri Jun 9, 2006 3:17 PM
when are we gonna start?
#58
Posted Fri Sep 22, 2006 8:16 PM
Where do I go to post questions about the hardware used to program and make
Atari 2600 games? I am new and haven't navigated throught this site much.
Atari 2600 games? I am new and haven't navigated throught this site much.
#59
Posted Fri Sep 22, 2006 8:51 PM
DreamQuake, on Fri Sep 22, 2006 10:16 PM, said:
Where do I go to post questions about the hardware used to program and make
Atari 2600 games? I am new and haven't navigated throught this site much.
Atari 2600 games? I am new and haven't navigated throught this site much.
MR
#60
Posted Sat Sep 23, 2006 5:21 PM
Help! I hope I'm doing this right! Can I post a question here?!
Is there a joystic cable extension that's forked and allows two joystcks to plug into it. I know that there are extension cables for the joystics and paddles so the players can play farther away from the TV screen. I have two of them.
The reason I'm asking this is that I want to create a game that uses four joysticks. Porbably not,huh?? I thought I'd just ask. just being thurough.
Also, can you give me the names of some past computer systems that I can program Atari basic and 6502/6507 assembler on? I might be able to pick one up on e-bay.
I've programmed alot in pentium assembler and I want to get moving on the Atari 2600.
Regards,
Dream Quake
Is there a joystic cable extension that's forked and allows two joystcks to plug into it. I know that there are extension cables for the joystics and paddles so the players can play farther away from the TV screen. I have two of them.
The reason I'm asking this is that I want to create a game that uses four joysticks. Porbably not,huh?? I thought I'd just ask. just being thurough.
Also, can you give me the names of some past computer systems that I can program Atari basic and 6502/6507 assembler on? I might be able to pick one up on e-bay.
I've programmed alot in pentium assembler and I want to get moving on the Atari 2600.
Regards,
Dream Quake
#61
Posted Thu Feb 8, 2007 2:21 PM
Does there happen to exist a repository of commented (heavily/tutorially/talk to me like I'm 4) source code for some of the classics, e.g. Space Invaders?
Edited by BigO, Thu Feb 8, 2007 2:24 PM.
#62
Posted Sun Mar 4, 2007 6:36 PM
Before I get lost in the 2600 coding time sink, I want to say "Thanks" to all of the people who've put in the time to share code samples, tips and tricks and write tutorials for boneheads like me.
I wouldn't in a million years have figured out some of that stuff.
Know that your time and effort is appreciated.
I wouldn't in a million years have figured out some of that stuff.
Know that your time and effort is appreciated.
#63
Posted Sun Mar 4, 2007 7:26 PM
BigO, on Sun Mar 4, 2007 7:36 PM, said:
Before I get lost in the 2600 coding time sink, I want to say "Thanks" to all of the people who've put in the time to share code samples, tips and tricks and write tutorials for boneheads like me.
http://www.atariage....ming/index.html
Michael
#64
Posted Fri Mar 9, 2007 10:06 PM
SeaGtGruff, on Sun Mar 4, 2007 6:26 PM, said:
BigO, on Sun Mar 4, 2007 7:36 PM, said:
Before I get lost in the 2600 coding time sink, I want to say "Thanks" to all of the people who've put in the time to share code samples, tips and tricks and write tutorials for boneheads like me.
http://www.atariage....ming/index.html
Michael
Thank you for pointing that out. I had found some here and there, but not that whole group.
#65
Posted Mon Jul 30, 2007 8:56 PM
well, i would like to make my own version of space invaders. and if i can do that maybe i'll start doing even bigger stuff...the only thing is i have NO IDEA where to even begin.
#66
Posted Wed Aug 1, 2007 2:58 PM
Me too! Me too!
...er, just found Andrew Davie's tutorials. Never mind!
...er, just found Andrew Davie's tutorials. Never mind!
Edited by davidcalgary29, Wed Aug 1, 2007 3:10 PM.
#67
Posted Thu Aug 2, 2007 8:36 AM
http://alienbill.com/2600/101/ is a tutorial I wrote. Friendlier in some ways, but less deep.
#69 ONLINE
Posted Mon Jul 20, 2009 7:09 PM
Hint: look at it as two 16-bit numbers, not four 8-bit numbers.
(The answer is elsewhere in the thread, actually, but it's more fun to figure it out on your own.)
(The answer is elsewhere in the thread, actually, but it's more fun to figure it out on your own.)
#70
Posted Tue Jul 21, 2009 9:16 AM
thegoldenband, on Mon Jul 20, 2009 8:09 PM, said:
Hint: look at it as two 16-bit numbers, not four 8-bit numbers.
(The answer is elsewhere in the thread, actually, but it's more fun to figure it out on your own.)
(The answer is elsewhere in the thread, actually, but it's more fun to figure it out on your own.)
duh, thanks , I get 2600 101. I saw them broken up into 8 bit numbers (actually 9 bit-8-
Edited by polyex, Tue Jul 21, 2009 9:21 AM.
#71
Posted Sun Nov 27, 2011 11:20 PM
Yes, I would be interested. I'd like to be able to learn how to program a 2600, and maybe even make my own games.
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