VidGameKing said:
What I meant was that Nintendo was the only company that was solely a video game business. For both Microsoft and Sony, video games are just a small part of their overall business. I'm not sure why I dislike that... perhaps I feel that video games don't really matter to them as much as they did to Sega and Nintendo... whatever the case is, I'd rather see Nintendo win the race.
joeybastard said:
Well, I don't know about that... it's definitely more powerful than the PS2, but more powerful than the X-Box? To be honest, everything since the Dreamcast has looked pretty much the same to me anyways. I'd rather have a Gamecube because of the games though. Call them kiddy if you want, but I'd rather be playing Mario Sunshine, Legend of Zelda, and Mario Kart Cube than playing Halo, Grand Theft Auto, or Metal Gear Solid.
AtariDude said:
You're probably right. Nintendo has always been about the kids. The problem is though, that they're still playing things as if it's the 80's. The audience that loved the NES has grown up, while Nintendo sort of hasn't. Now that the people who loved Super Mario Bros are 25-30, they're less interested in "childish" games.
Although there's still lots of kids in the demographic, I think the more important group is the early-to-mid-20's people. They'll be spending a lot more money. Heck, half the kids I see in video game stores are still buying Gameboy Color or N64 games since their parents wouldn't buy them a new console. I doubt Nintendo is making much money off of EB selling $20 copies of Perfect Dark...
King Atari said:
They must have something in the work. Even before the GBA was out the doors, I'm sure they had ideas floating around as to what the Gameboy Future would be like. What worries me is that we might get a repeat of the Saturn.
"What's that? The Saturn you say?" Yep. Back when Sega was making the Saturn, they were mostly making it to compete with the Jaguar, 3D0 and SNES... then Sony came out with the PSX, and Sega got scared (And rightfully so). They sped up development, threw extra hardware on it (they added extra 3D stuff to it near the end, which likely explains why the thing was so hard to program for). In the end, all their marketing tricks and accellerated development backfired and only made things worse. Hopefully Nintendo won't make the same mistake.
... at least Nintendo doesn't have any big mistakes hanging on their shoulders like Sega had with the 32X...
--Zero













