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Session 5: Memory Architecture


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#26 vdub_bobby OFFLINE  

vdub_bobby

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Posted Fri Jun 3, 2005 9:58 AM

supercat, on Thu Jun 2, 2005 11:04 PM, said:

Tom, on Mon Apr 5, 2004 6:06 AM, said:

so writing for instance to 0x30 has the same effect as writing to 0x00 (both locations are the VSYNC register).

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I wouldn't be terribly surprised if $0030-$003F map back to $0000-$000F, but I would expect that $0040-$005F would map to $0000-$001F [rather than to $0010-$002F as your diagram would suggest]

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Look here for complete 2600 mirror charts: http://www.atariage....ndpost&p=847985

#27 houdini68 OFFLINE  

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Posted Tue Mar 6, 2007 3:03 AM

View PostAndrew Davie, on Fri May 23, 2003 12:31 PM, said:

I'd like some feedback on this. How many people are following this, and how many of those want more?
It is only to keep you up to the fact that I read your tutorial and that if you want I can give you some feedback. Your good work give me confidence in writing games for the 2600... I am not new in the programming world :-) But addressing the 2600 is a kind of challenge... Thanks again...




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