here are the specifications of the playstation 3. hope this is worth it...
source:
http://www.theinquir...t/?article=7078
By Adamson Rust: Tuesday 07 January 2003, 11:51
SOURCES SAID that the architecture of the Sony Playstation3 is patently clear when you've found the US patent that it filed September 26th last year.
A reliable source close to Sony's plans explained the way the Playstation3 works to the INQUIRER.
He said that the computers are made of cells, each one containing a CPU, which will probably be a PowerPC, and eight APUs (vectorial processors) each with 128K of memory.
It will run at 4GHz, producing a not inconsiderable 256Gflops, with the cells connected to the central 64MB memory through a switched 1024 bit bus.
It's still not clear how many of these "cells" will be used in the Playstation3, but Sony reckoned some time ago it could be as many as one teraflop, probably making it a four cell architecture.
Optical links – perhaps even FireWire optical links – could be used to share computing power.
The Playstation3 architecture is similar to the Playstation 2 but with some improvements, such as a larger number of VPUs, each with more memory. The operating system, too, is much improved.
But Playstations will still be very complex to program well, although it's just as well that Sony doesn't want to take the Microsoft DirectX route.
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Sony seeks out Rambus for Playstation3 technology
By Paul Hales: Tuesday 07 January 2003, 09:32
SONY AND TOSHIBA have both licensed memory technologies from Rambus, causing speculation that its technology could feature in future Playstation consoles.
(But see also, Playstation 3 architecture revealed)
Under the terms of the deal announced last night, Sony and Toshiba have licensed Rambus' codenamed "Yellowstone" and "Redwood" interfaces. These, says the controversial memory company, will feature in future broadband system applications, and the mooted new "Cell" processor being developed by Sony, Tosh and IBM.
The Cell processor is widely expected to form the heart of the future Playstation3.
Rambus says Yellowstone currently operates at 3.2GHz data rates - faster than DDR memories. The company reckons Yellowstone offers high performance in memory signaling while optimizing system cost through pin-count reduction and support for high volume PCBs and packages. Redwood, is the label for a ultra high-speed parallel interface between multiple chips, which Rambus says delivers a data rate about ten times faster than the latest processor busses.
While Sony wouldn't be drawn on the implications of the deal, Ken Kutaragi, president and chief executive officer of Sony Computer Entertainment Inc said "The use of Direct Rambus technology in PlayStation2 was essential for its performance." He added that the deal would allow Sony "to create a wide range of applications and platforms from high-end systems to digital consumer electronics products within Sony Group." µ
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This is for youre reading comfort. now that i show something like this doesnt make me an asshole...does it?