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Mortal Kombat: Deadly Alliance


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#1 Xot OFFLINE  

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Posted Wed May 28, 2003 2:36 PM

I think this game is pretty cool, but I have a couple of questions that I can't find answers for the in the FAQs.

1. Are the type of coins you win in the Arcade and Konquest modes random? I'm trying to get the 6500 Sapphire koins to unlock Drahmin but I keep getting jade and ruby and gold.

2. If you finish the Konquest mode (unlocking Mocap and Blaze) and then reset the Konquest mode, are Mocap and Blaze still playable?

:?

TIA.

#2 JagMX OFFLINE  

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Posted Wed May 28, 2003 2:42 PM

i think its alright, but i think MK should stick wit hthe 2D fighting
it made them
it made them ever bigger
i think theyve had their fun with 3D the last 2 games
MK 2 was thebest i still dont think it was ever topped
2D DAMNT!


#3 Xot OFFLINE  

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Posted Wed May 28, 2003 5:24 PM

[quote=JagHammer]i think its alright, but i think MK should stick wit hthe 2D fighting
it made them
it made them ever bigger
i think theyve had their fun with 3D the last 2 games
MK 2 was thebest i still dont think it was ever topped
2D DAMNT!


MKII was definately the best before DA - but I mean DA doesn't even feel like Mortal Kombat other than the blood and gratuitous violence. It feels like an odd Tekken/Soul Calibur hybrid, actually. I really like it.

MK3 and 4 just weren't up to snuff IMO. Plus DA has some very scantily clad women, always a plus!

#4 JagMX OFFLINE  

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Posted Wed May 28, 2003 6:18 PM

scantily clad women, always a plus! -

of course ;)

MK3 was horrible, i dont even know why they released the newly revised mk3, what a waste in my opinion.
Its always nice to try out certain games in a new environment, and the new tech thats out.
But i think companies shouldnt forget about 2D ya know ;)
i mean now we can make 2d games looks incredible


#5 Ze_ro OFFLINE  

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Posted Wed May 28, 2003 8:19 PM

Is this game any good at all really? It looks like just more MK4... and MK4 was a steaming bowl of dog snot in my opinion.

I used to like Mortal Kombat 2, but once MK3 came around and showed us all animalities and endless armies of pallette swapped characters, I got off the ride.

--Zero

#6 Xot OFFLINE  

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Posted Wed May 28, 2003 8:38 PM

Ze_ro said:

Is this game any good at all really? It looks like just more MK4... and MK4 was a steaming bowl of dog snot in my opinion.

I used to like Mortal Kombat 2, but once MK3 came around and showed us all animalities and endless armies of pallette swapped characters, I got off the ride.

--Zero

DA is WAY improved over MK4. It has 12 characters to start with 9 more unlockable (if my memory serves). Each character has three fighting styles which you can switch into on the fly - one is a weapon form. The martial arts styles are pretty accurate to their real-life counterparts, too. The 3-D movement is pretty smooth, too. Pushing up or down moves you forward or backwards in the third direction, while pushing up-back or up-forward makes you jump and down-back or down-forward make you crouch.

It doesn't play a whole lot like previous MK's, though. Returning characters don't have most of their pre-existing moves - Sub Zero doesn't have the slide, NO ONE can teleport, including Scorpion and Raiden, Reptile doesn't have the Force Ball, etc. But the graphics are excellent, there's a lot of sexy, scantily clad female characters... hell, even Sonya looks hot in this one. Fatalities are for the most part pretty lame with the notable exception of Hsu Hao's.

Oh, and there's no High Punch, Low Punch, etc. There's Attack 1, 2, 3, and 4, which can mess you up if you play a bunch of different characters since the same button will do different attacks (not neccesarily even punches or kicks). This is true not only of different characters but of the same character in different styles.

Combo system is more or less the same. There are still juggle combos.

Ummm.. what else do you want to know? :D

#7 Ze_ro OFFLINE  

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Posted Thu May 29, 2003 11:31 AM

Does the computer AI still do really cheap moves like throwing you while you're footsweeping, or jumping straight up to kick you out of your jump kick? They've been doing that for so long that it was pissing me off.

Good to hear that the characters actually fight differently in this version. I've been a SF2 fan for a long time, and the way every MK character had the same punches and uppercut always annoyed me.

Didn't characters have weapons in MK4? Like, you'd do a joystick motion and Scorpion would pull out a sword? Or is it done differently in DA?

Oh, and the sidestep and jump are just a diagonal away? That seems like you'd end up jumping a lot when you didn't want to... I'd rather they put sidestep on the shoulder buttons.

--Zero

#8 JagMX OFFLINE  

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Posted Thu May 29, 2003 1:52 PM

Ze_ro said:

Does the computer AI still do really cheap moves like throwing you while you're footsweeping, or jumping straight up to kick you out of your jump kick? They've been doing that for so long that it was pissing me off.

:lolblue:
ahh the memories


#9 Xot OFFLINE  

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Posted Thu May 29, 2003 2:20 PM

[quote name='Ze_ro]Does the computer AI still do really cheap moves like throwing you while you're footsweeping' date=' or jumping straight up to kick you out of your jump kick? They've been doing that for so long that it was pissing me off.[/quote']

Yes and no. Since there aren't really any 'sweeps' anymore and throws are character-specific, stuff like that doesn't happen. But on high difficulty levels, the computer will sidestep or reverse almost every move. You have to be able to reverse sidestep and counter moves to beat them.

[quote]
Good to hear that the characters actually fight differently in this version. I've been a SF2 fan for a long time, and the way every MK character had the same punches and uppercut always annoyed me.

Didn't characters have weapons in MK4? Like, you'd do a joystick motion and Scorpion would pull out a sword? Or is it done differently in DA?[quote]

This is WAY different. Each character has three unique fighting stances. For example, Jax starts in Muay Thai. Pressing "L" switches to Judo, and pressing "L" again switches to the weapon form, in this case, Tonfa, and he pulls out a pair of tonfa. All your moves are different in each style except the specials; in Jax's case, the ground pound, machine gun (think Stryker) and piston punch.

Some characters can impale their opponents with their weapons during the match. If you do this you lose the ability to fight in the weapon form but your opponent steadily loses life as they bleed to death.

[quote]
Oh, and the sidestep and jump are just a diagonal away? That seems like you'd end up jumping a lot when you didn't want to... I'd rather they put sidestep on the shoulder buttons.
[/quote]

All the buttons are already used. You have four attack buttons, R to block, L to switch styles, and Z for "special" moves such as impaling, reversals, throws, etc. I suppose they could have implemented that on the PSX, but the sidesteps aren't like they are in MK4, they're like Soul Calibur - as long as you hold up, you will continue to walk along the Z axis until you release, just like forward and backwards.

It plays surprisingly well with the Cube's tiny D-pad, too.

Overall, for $15 at Blockbuster I'm not complaining!!

#10 Ze_ro OFFLINE  

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Posted Thu May 29, 2003 9:42 PM

Xot said:

Some characters can impale their opponents with their weapons during the match. If you do this you lose the ability to fight in the weapon form but your opponent steadily loses life as they bleed to death.

That sounds kind of neat actually, except that it brought back memories of MK4 where you could break someone's arm/leg/whatever, they'd look at it and scream, then snap it back into place and keep fighting... personally, I thought it was really lame.

I'll have to give DA a try one of these days.

--Zero

#11 Xot OFFLINE  

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Posted Fri May 30, 2003 4:36 PM

Ze_ro said:

Xot said:

Some characters can impale their opponents with their weapons during the match. If you do this you lose the ability to fight in the weapon form but your opponent steadily loses life as they bleed to death.

That sounds kind of neat actually, except that it brought back memories of MK4 where you could break someone's arm/leg/whatever, they'd look at it and scream, then snap it back into place and keep fighting... personally, I thought it was really lame.

I'll have to give DA a try one of these days.

--Zero

And it only lasts for the round, but it's neat to see someone running around with, for example, one of Kitana's fans embeddd in their chest and the other in their forehead, both spurting out gallons of blood. You keep your bruises/wounds throughout the rounds, too, so if you take a pummeling, you actually LOOK like it in the victory pose.

#12 King Atari OFFLINE  

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Posted Fri May 30, 2003 4:52 PM

I've got to experience this on the GC, I only have it for GBA (which is good, but not great, Tekken Advance is better).

I've been wanting to pick up MK4 for N64, but it's $20 at Funco, and I don't really want to pay ebay prices, unless I have to.

#13 ultravi0let OFFLINE  

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Posted Fri May 30, 2003 4:57 PM

i brought this game new [£40] and realy loved it, but a week later a got Soul Calibur for £5 and i felt so cheated.....

#14 Xot OFFLINE  

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Posted Fri May 30, 2003 5:13 PM

ultravi0let said:

i brought this game new [£40] and realy loved it, but a week later a got Soul Calibur for £5 and i felt so cheated.....

Well, EVERYTHING pales compared to Soul Calibur. It is, IMHO, the best fighting game not called Street Fighter.

#15 MegaManFan OFFLINE  

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Posted Fri May 30, 2003 5:34 PM

Actually, I've become a fan of Guilty Gear X lately; although the Gameboy Advance version is WAY too easy (bleh, no wonder it was only $10).

#16 Ze_ro OFFLINE  

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Posted Fri May 30, 2003 10:50 PM

King Atari said:

I've been wanting to pick up MK4 for N64, but it's $20 at Funco, and I don't really want to pay ebay prices, unless I have to.

Ugh, I bought Mortal Kombat Gold for the Dreamcast for $10, and I felt ripped off. The game is MK4, except with a few extra characters (Baraka is in there, can't remember the other additions). However, the whole game just seems badly put together. The manual includes character bios from MK3, some of which don't even match the MK4 storyline at all! The manual also claims that the game doesn't support the VMU! I think the VMU actually does work with the game, but how can they even consider releasing it when there's a possibility that the VMU doesn't work? This game was a launch title I think, so I guess they rushed it out the door.

Of course, those two bits aren't really related to the gameplay (Which is pretty bad on it's own), but boy did they ever leave a bad taste in my mouth. Hydro Thunder did the same somehow... Midway doesn't seem to put the effort into their games that they used to.

--Zero

#17 King Atari OFFLINE  

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Posted Sat May 31, 2003 7:17 AM

Quote

Actually, I've become a fan of Guilty Gear X lately; although the Gameboy Advance version is WAY too easy (bleh, no wonder it was only $10).

GBA fighters tend to be easier from my experience. I've beaten both MK: DA and Tekken Advance on hard, without losing a match.

#18 Ze_ro OFFLINE  

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Posted Sat May 31, 2003 12:06 PM

I bought Street Fighter Alpha 3 the other day for the GBA (It was $10, how could I not buy it?). The game is actually fairly hard compared to the Dreamcast version... plus the controls give me carpal tunnel :( I really wish the GBA wasn't so damn small, not all of us are 8 year olds...

--Zero

#19 MegaManFan OFFLINE  

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Posted Sat May 31, 2003 1:44 PM

King Atari said:

GBA fighters tend to be easier from my experience. I've beaten both MK: DA and Tekken Advance on hard, without losing a match.

Exactly. Out of the box, I plugged it in, picked May, and ran the table first game. It was quite annoying to my wife, because I had told her, "I'm only going to test this game, when I die I'm through" and she sat there waiting.. and waiting.. and waiting. :lolblue: On the PS2 that would have happened a LOT sooner!




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