Sheddy said:
RAM is a problem if you want more than a "standard" 4 colour screen - which I refuse to use for this game ( it does the original Space Harrier no justice at all - its main pull is the graphics and sound - my original work on this game in the late 80's was 4 colour, and I just didn't like it - although it was blindingly fast).
Looking back to the history of the ATARI 8-Bits, I recognize the following:
-There are true ATARI Fans programming their hardware
-There are true Hardwarefreaks active doing expansions for them...
-They are allways spending their time for doing allways the same...
But I know only one programmer, that is linear in the capabilities of the hardware and usage of the software to put in...Sheddy.
All others are trying to manage programs the wrong way and put it out "unfinished" or as a demo because they are not able to finish it....because it was not possible ... with the chosen technique.
I'm talking not only about the software sprite routines, but of the whole playable version of Space Harrier as it is... You're adapting the game as it was/has to be in the sense of the original..... and then look at the achievement of the production anyway.
Belonging to the "lacking" memory; I'd talked to some HW-Specialists to create an active Memorycontroller... All I got is a "Why"?
Belonging to the better Sound I'd talked (back in 1986) of a Player, that was able to partial digitize. This means the usage of POKEY's generators with a timed quantisation of true sounds. This is now (2003) partial possible with the RMT.
Belonging to better graphics (back in 1987) the development had to go to the MCS standard (up to 64 colors for games) that I began to develop.
This three points developed until today, and Numen was "only one of all the other great productions"....
But in every time there was a "why do so?" and all my argues are like talking to a wall...
I was really sad, my XL went to the ATTIC for about 10 years.
Today it looks the same way to me.... What? (you're asking?)
The reason, that the "ATARI-Freaks" themself were the cause of the XL/XEs faulty beeing.
I don't think that only one had sayed "WHY" as the 2nd reality demo was adapted to the C64. I laughed as I saw some of the badder than worse adapted effects appeared on the screen, but there was a tear in my eyes by knowing, never to see/hear this on the ATARI X.
Why I am writing that at all?
With this three points, developed until today by users that had the abilities and the time to do so, your Space Harrier would not even be as good as the original, but it was possible to use 160x192 res. with up to 64 colors without any flicker and it was possible to use a soundtrack like on AMIGA.... and this by a very fast way...
The production of software is a selfbuilding learning and doing by using of the gained knowledge before.
On every System this works fine and you'll see every time the results... But on the ATARI 8-Bits it is like swimming thru the Sahara...