Taken from VintageGamer.com -
http://www.vintagega...topic.php?t=533
Posted: Sun Jun 01, 2003 3:14 am
Well it's been almost a week now since the game has been available in stores, and since (I'm kind of surprised that) no one has written a review of the game, I thought I'd plunk down two cents. *coughs*
As I'm sure you all know by now, WarioWare is a collection of "mini-games" that you play one after another in rapid succession. There is a method to this madness - ostensibly Wario's got a "get rich quick" scheme to make money on video games, but he gets bored (and is somewhat lazy) and doesn't want to sit at his computer long enough to make them - so he calls his "friends" (Wario has FRIENDS?) for help. Along the way in the game, you must beat each of his friends to advance, and you do that by making it through 14-24 mini games and one boss game at the end.
At each friend, you're given four chances to fail at mini-games before you lose and have to start them over from the beginning. These are displayed in clever ways - Jimmy's games are on a cell phone, and each life is an LCD light indicating battery life. 9 Volt's games are on a Gameboy showing an RPG, and each time you lose a game you lose one of your 4 HP, and so on. The mini-games themselves aren't overly complex, and that's a good thing for three reasons: the first is that you aren't given any instructions beforehand how to play, the second is that you only get 3 ticks of a smoking bomb to win them, and the third is that the further you advance per "friend" the faster the mini-games are thrown at you (and the faster they go).
The games themselves cover a broad spectrum. Some are pretty basic black and white wire graphics (such as a game where you insert a wavering finger in a nostril - no I'm not kidding, and a game where you pinch a hopping critter with tweezers), some look like stick figure theater (you put out a fire in a burning building, or hop on a stack of figures in a cheerleader pyramid), some look like NES games (you'll recognize Duck Hunt, Metroid, and Super Mario Bros. among others) and some are just completely bizarre (you have to fry an egg in one, and catch a piece of toast in another). Despite their simplicity, the diversity of the games and the speed at which they change keeps them interesting. There's an added bonus - when you defeat Wario's friends, you can go back and play their mini-games individually (they repeat faster and faster until they whiz by at a blur - my high on Metroid is thirty-eight) or as a boss challenge for high score. Normally when you defeat the boss you just move on, but in this mode when you win a boss stage you get one "life" back (unless you already have a full set of 4) and move up to another level where, you guessed it, the mini-games come faster. My high so far in this mode is 62, on 9-Volt's boss challenge.
Still not interested, you say? Well here's the best part - certain mini-games you defeat along the way download new games to your WarioWare cartridge (it actually shows a graphic like you would get when waiting for a file transfer online) that you can play. Some are pretty simple, like a two player "vacumn" challenge where each player is controlled by a left or right shoulder button (it will be interesting to see if this works well on the GBC Player when it comes out), but my favorite so far is a hacked version of Dr. Mario called - Dr. Wario of course! It plays just like the original, so it's like getting a free copy of Dr. Mario along with the game. Me likey, me likey. I can't wait to find out what other NES games or otherwise are hidden in WarioWare.
And that's the secret to this title really - it's the hunt to beat all of the different mini-games each boss has to unlock them on the grid, and to find the ones that unlock more games you can play at your leisure. There are so many different ways to challenge WarioWare that when you get bored with one, you pick another: boss challenge, speed game challenge, stage challenge, whatever. I was skeptical about the concept when it was first announced, and putting Wario into it is really an afterthought - he's just a good name to sell this mini-game challenge, since any character could have played the lead role and not changed the structure of it one bit. Still, if branding it with Wario's name causes more people to pick up this Advance title, I wouldn't think that's a bad thing. Simple enough for the young but challenging enough for the old, I rate WarioWare, Inc. a 9 out of 10 overall. To me, it's a GBA must have!