Posted Sat Jun 21, 2003 9:57 AM
Yesterday, I was able to get a Game Boy Player for my Game Cube. I thought I would do a semi-review for the people who are still waiting for it.
Hookup and Basic Operation
The Game Boy Player is a 1 inch thick base that attaches to the bottom of your Nintendo Game Cube. Installing it is a mostly painless process. All you do is remove the cover for the high speed port, plug the Game Boy Player into the Game Cube, and tighten two screws. With this accomplished, the hardware work is out of the way. The Game Boy Player doesn't require a separate AC adaptor or any extra wires, so don't worry about a Sega 32X style tangle.
To use the Game Boy Player, you must put a boot disc (included) into the Game Cube. You are also instructed to have a Game Boy game plugged into the Game Boy Player before you power on the Game Cube. Organization-wise, things are pretty simple. The Game Boy cartridge port is on the bottom of the system. The only real trick is that cartridges are plugged into the Player with their label facing down. A link cable port is above the cartridge port for the use of the various Game Boy Advance perhiperals. There is also a VERY useful eject switch on the right side of the Game Boy Player to get those cartridges out when you're done playing.
When in use, Game Boy Cartridges can be hot swapped. When you're tired of playing a game, you hit the Z trigger on your GameCube controller, and select the option to change cartridges. You are then given directions to swap cartriges, and the new game will start as soon as you get it plugged in.
The manual shows a e-card reader being attached to the system, so it is definitely a supported perhiperal. I don't have that item, so I can't check.
Multi-player by use of the Game Boy Advance link cable is also supported. I didn't have anyone around to test this out with me, so I don't know how well it works. The instruction book does have a couple of oddities regarding this. Unlike every other Game Boy Advance product which goes out of their way to indicate that different Game Boy systems can be linked by the multi-player cables, the Game Boy Player manual implies that only Game Boy Advance systems can be linked to the Player for multiplayer. The manual also says that you should NOT link two Game Boy Players together for multiplayer use.
Also mentioned, but untested by me, was the mention that with a Game Boy to Game Cube special link cable, the Game Boy Advance could be used as an additional controller for games played on the Player.
Overall, it was very easy to set up. And it seems to hit the major bases of Game Boy play.
Actual Use and Features
So, with all that set up and examination out of the way, it was time to play. The Game Boy Player definitely delivers on its promise of allowing you to play Game Boy games through your Game Cube on your TV. So the question becomes how good is the experience?
First off, I must admit some serious bias against the default GameCube controller. I think that it is a piece of crap. So, right off the bat, I found games almost totally unplayable. The Game Boy Advance SP's pad and buttons are sometimes a little flakey, but they were a dream compared to the sheer goofiness of control delivered through the NGC pad. Overall, the NGC controller felt WAY too loose, and alternated between being overly sensitive and not responsive at all.
You can configure the controller a bit. The default setup has the left d-pad acting as the GBA d-pad, A button equals A button, B button = B button, Start = Start, Shoulder Buttons = Shoulder Buttons, X and Y = Select, and Z trigger activates the special functions menu. Since my problem was in the controller itself, this option for alternate configuration didn't help me. So, I probably need to invest in one of those NGC to GBA link cable thingies.
The Z trigger brings up the menu, and it's much better than the old Super Game Boy this time around.
First off, you can select from 20 different frames to have around the image of your game. Most of these are pretty bland, and lacking the character of those on the Super Game Boy. But, they're only background images, so it doesn't matter too much. Most of the designs are just different colors of Game Boy systems. There's also a Tetris theme, a space theme, a sci-fi metal plating theme, and some other random color/texture type things. As far as I could tell, there were no cutesy little animations for each background like the Super Game Boy had.
Moving on, you can select to view the games windowed in a frame like above, or "full screen". This is a little bit of a misnomer, because the games never actually take up the full screen. You'll always have the top and bottom of your "frame" visible. Still, this feature kicks ass, and it's clear that Nintendo listened to at least some of the criticism about the Super Game Boy.
Next there is the option to configure the controller. As I mentioned, this function wasn't of much use to me. The default setup seems fine. Plus, you can't manually configure things. You must select from a preset list of button configurations.
After that, we come upon an option called "Screen Filter". This option allows you to make the image presented sharper or blur it a bit. It's a bit of a fudge for the differences in a GBA screen and your TV. The options here are "sharp", "normal", and "soft". Personally, I didn't see much difference between the selections. People with HDTVs or other high end video equipment may have different experiences.
Now we have a confusing option. The next option is a timer. You can set a timer to present a notification anywhere from 1 minute to an hour from now. I'm bewildered by this feature, and I don't know why you'd want it other than to let you know you've been playing a game for an hour and it's time to stop. So, I'd have to say this is the most useless feature that could have been included and move on.
Lastly, there is the option to change game paks. Select this option, say yes, I want to change a game, pop the game out and put a new one in. It's that simple.
I tested the GBA with several games: Pac Man Collection, Konami Arcade, Joust/Defender, Qix, Gradius Galaxies, Robotech, Tekken, Zone of the Enders: Fist of Mars, and maybe a couple of others. Every one of them worked fine. The only problem was playing them with the godawful NGC controller. But otherwise things were good. The playability of Gradius Galaxies and Robotech increased tremendously on the big screen.
Some games looked like I was watching a VCR recording of them. It's hard to explain, but the image just looked slightly dimmer and not quite as sharp. This was limited to the Game Boy Color Games, and the Advance games didn't have the quirk.
Overall
In the end, I think the GB Player was worth the $50 I paid for it. In the end, it really depends on what games you have for the Game Boy (and whether you like the NGC controllers). For my part, the action games were improved tremendously on the GB Player. Robotech went from a totally unplayable game to something actually kind of enjoyable. So, I'd definitely recommend it to people heavy on action games or people that just want to save batteries.
However, if the GBA action game library just doesn't appeal to you, then you may want to skip this. It's not going to replace your GBA SP.