Posted Thu Jul 3, 2003 7:05 PM
Oh, I almost forgot to mention that the DC version actually has three completely different variations of Puzzle Fighter... It calls them X, Y, and Z...
X is just like the arcade version.
Y is a bit like Columns. Three (or more) gems in a row will shatter (no crash gem needed). Number blocks fall when gems shatter, and can be used to get some nice combos.
Z is completely different. It's vaguely like Pokemon Puzzle Leage for the Gameboy. Pieces gradually climb upwards from the bottom, and you get a cursor that can be used to rotate any group of four gems (in a square shape). Crash gems appear randomly as well. The idea is to move the gems around to cause them to shatter via the same rules as used in the arcade game. Shattered gems cause number blocks to appear on the opponents screen (they climb upwards alongside the normal gems).
All three modes are completely different games, although you still play in a "vs" format, the game still ends when the blocks reach the top of someone's screen, you still get the same characters and moves, and your counter gem pattern still applies (although certain patterns may prove more/less useful in different modes). Unfortunately, all three modes share the same high score list (despite the fact that the scoring is different in each mode. Go figure.)
It turns out that the options allow quite a bit of alteration to the game. For example, you can remove the diamond gems from the game if you want, add lag to games (to simulate online play), and various other effects. These options are all in japanese, but you can find some useful translations on GameFAQs if you want. There is an option within the menus to play the American, European, etc versions of the game, but this doesn't translate the menu... only the in-game text (as well as changing some character names, Gouki->Akuma and so on). As I said before, there's also a Gallery mode, there's a menu option that will show you all the intermission animations, there's a counter gem edit mode (Save two custom patterns onto your VMU, one for player 1 and one for player 2... hold Start while picking your character to use them), and there's a training mode where your opponent will just sit there while you play.
The secret characters are handled differently in this version than in any other version. Dan, Akuma, and Devilot can be found just by presing down while your cursor is on the bottom row of characters. Anita (Donovan's sister/daughter/whatever), Lin-Lin (Hsien-Ko/Lei-Lei's sister), and Morrigan in her bat form are also selectable (Hold L and R while selecting Donovan, Hsien-Ko and Morrigan respectively). Also, you can play as an "alternate version" of any of the other characters by holding L and R while selecting them. As far as I can tell, the only difference is that the character will do different moves when you sent them number gems (Akuma can use a double air fireball for example, and Ryu can do a hurricane kick). Obviously, this doesn't really change the game much, but it's interesting at least. Each character has four outfits to choose from (no unlocking necessary). Finally, there's a fourth difficulty setting that's even harder than Hard mode.
I don't know how much of that is in the other versions, but that's what I've seen in the Dreamcast version. I'm not aware of any "Street Puzzle" mode... unless it was replaced by the Y or Z versions. As far as I know, there is nothing available to unlock in this game except for (I think) some extra background music. I've also heard that Dan will never challenge you in the DC version, but that Akuma and Devilot will still pop up. I'm not very good at the game though, and I've never been challenged by any of them.
--Zero