...thanks, here it is:
Startup_Pattern: ;positive = red pieces (computer), negative = white pieces (player)
.byte 0 ; $FFA3 ... to $80 player's bear-off (i.e. under left side)
.byte 2 ; $FFA4 ... to $81 \
.byte 2 ; $FFA5 ... to $82 \
.byte 0 ; $FFA6 ... to $83 \ lower 6 places
.byte 0 ; $FFA7 ... to $84 / on left side
.byte 0 ; $FFA8 ... to $85 /
.byte <-4 ; $FFA9 ... to $86 /
.byte 0 ; $FFAA ... to $87 computer's bar
.byte 0 ; $FFAB ... to $88 \
.byte <-3 ; $FFAC ... to $89 \
.byte 0 ; $FFAD ... to $8A \ upper 6 places
.byte 0 ; $FFAE ... to $8B / on left side
.byte 0 ; $FFAF ... to $8C /
.byte 4 ; $FFB0 ... to $8D /
.byte 0 ; $FFB1 ... to $8E computer's bear-off (i.e. under right side)
.byte <-2 ; $FFB2 ... to $8F \
.byte <-2 ; $FFB3 ... to $90 \
.byte 0 ; $FFB4 ... to $91 \ lower 6 places
.byte 0 ; $FFB5 ... to $92 / on right side
.byte 0 ; $FFB6 ... to $93 /
.byte 4 ; $FFB7 ... to $94 /
.byte 0 ; $FFB8 ... to $95 player's bar
.byte 0 ; $FFB9 ... to $96 \
.byte 3 ; $FFBA ... to $97 \
.byte 0 ; $FFBB ... to $98 \ upper 6 places
.byte 0 ; $FFBC ... to $99 / on right side
.byte 0 ; $FFBD ... to $9A /
.byte <-4 ; $FFBE ... to $9B /
Edited by SoundGammon, Thu Jun 2, 2011 4:42 PM.