Nintendo Penguin said:
I am currently writting an article for my website that loosly deals with this subject....
.... what do you guys think is missing from modern games?
Style. Give me a wild color palette, or make it dark and moody; it doesn't matter. Immerse me in the game world; don't just throw a bunch of chunky polygon models into a world with bad textures. MDK is a game with great style. NiGHTS, my favorite game, has great style. The Panzer Dragoon games have great style. FF games have style. I don't care what genre it is, just make it all fit together in a nice, tidy package.
The "X" factor. I work at a game store. People always ask, "is this game like Halo?" or "is this game like Vice City?" Those two games have a hook, people are drawn to them. Not necessarily because they're the most original ideas, but because there's something intangible that people are drawn to... it's the "X" factor. It's fun. The game looks good, it controls well, the music is great, and you want to keep playing it.
A good story. I play a lot of RPGs, but that's not to say this is the only genre that needs to tell a story. Give me an intelligible plot, and chances are, I'll like the game. Halo is all about killing things, but it's got a good story too.
The fun factor. Is it fun or is it frustrating? I played NCAA Football 2003 to death last year. I was never frustrated with it, and I looked forward to playing it each time I sat down. You're going to keep going back to things you enjoy. If you play through a game and get stuck in a spot, what's the incentive to go back?
An emotional reaction. Make me grin while I'm playing the game, or scare me so badly I have to sleep with the lights on. Games are interactive, and the content of a game should do something to elicit a reaction. The Soft Museum on NiGHTS makes me grin because I love the level design and the music. Creeping around in Halo with a crappy weapon and very little ammo makes me sit on the edge of my seat. Ikaruga and Radiant Silvergun make me feel like a badass when I can get a better score than my husband. But I'm not talking about the kind of emotional reaction that makes you throw your controller against the wall and burn the game.
Based on all that, there are cookie-cutter games on every platform. It's been a long time since there's been something truly revolutionary. I think some developers have tried, and the public just wants more of the same -- they want Halo and they want GTA. I'm all for blowing things up in nice big, bloody chunks, but I also love games like Animal Crossing.
I think a lot of people got into the gaming industry because it's a huge money maker, not because they want to do something inventive or original. I don't have anything to base this on, but the gaming industry has got to be due for it's own form of the dotcom bust. The strong will survive, and the weak will -- and should -- be flushed down the toilet.