Posted Sun Jul 27, 2003 1:28 AM
I think the main problem with the videogame industry is looking at the games themselves as an assembly line of product.
It's impossible to keep that assembly line moving at full throttle without repeating yourself, either through sequels, remakes, or ripoffs.
If you further constrain your creativity by omitting entire genre of videogames because they are deemed too old-school (i.e. 2D gaming of any kind) and if you look at Hollywood as your model, then you get today's videogame industry.
There isn't enough diversity of product in the game business because although the market has diversified, the creative staff hasn't caught up enough to recognize that there are more gamers out there than pre-teen nintendo fans and teenage blood-and-sex fans.
Plus, at least in the console business, the barrier to entry is so high that you will never have the equivalent of an art-house or B-movie make its way onto the store shelves.
Before there were videogames in the home the only other industry like it was the board game industry and aside from a spate of 70s board games themed from TV shows and movies, I don't think there was anything like the videogame industry as far as the sheer volume of product.
The idea of creating new games at this pace is a new one.
The classic concept of a game is something that is invented and then played for generations, like Chess, Checkers, team sports, and so on.
You aren't just creating a theme for the game, you are creating all new rules and mechanics as well.
There aren't many new sports or board games being invented anymore. There are only so many ways to throw a ball around or move pieces on a board or do different things with a deck of cards.
However, companies still make money selling sporting goods, chess boards, and cards... ...but it ain't like the videogame economy.
The videogame industry is the way it is because it rests on the back of Moore's Law. As technology improves, it opens up things you can do with that technology. Most of these are superficial, but interesting enough to the consumer to justify buying the latest and greatest racing game, FPS, etc...
All the better when you have a constant stream of movies to tie into also.
It would be like if you were a chess fan but felt compelled to buy a whole new chess set every year. You're still basically playing the same underlying game with a different look to it. That's all.