Sorry, I don't like the concept of pay-per-play that Microsoft is trying to force on the public. They boasted about "online out of the box" and blasted Sony and Nintendo for not including Ethernet in the system. At first, it sounded like an advantage on paper, but then they threw away any perceived advantage by charging more for the "online enabling software" than the other two companies do for their "online enabling hardware."
Then, to make matters worse, the "online enabling software" expires after a year, at which point Microsoft asks you to pay $50 more a year (or $6 more a month) to renew it. That's a deplorable plan. It's like renting the Ethernet port in your system, rather than owning it outight. It's bad for consumers--that is, unless you like paying for something that has been free on virtually every other major computing platform of the last 25 years.
It's also bad for developers, who are forced to run their online games on Microsoft's servers, and are subject to Microsoft's whims as to
what online content they can make available, and
when they can make it available. Witness NBA 2K3, where X-Box owners had to wait as much as a month longer than PS2 owners did for roster updates. What? You mean X-Box owners are actually
paying Microsoft for the "privilege" of waiting weeks longer than users on another platform?
Ask Neversoft why Tony Hawk's Underground is online on PS2, but not on X-Box. (Microsoft doesn't want to allow users to
upload their own custom content. This was also a stumbling block with Tony Hawk's Pro Skater 4.)
Also ask Midway why NFL Blitz Pro and NHL Hitz Pro are online on PS2, but not on X-Box. (Microsoft doesn't want them to be able to run online tournaments and leagues online like they are going to do this year on PS2.)
Also ask Sega why the online portion of ESPN NFL Football has "full leagues and leaderboards" on PS2, but not on X-Box (see second to last question in
this recent interview). (Microsoft hasn't given them the go-ahead yet.)
The last two paragraphs are
very interesting, when you consider that one of Microsoft's biggest press releases at E3 was for their XSN sports label, and the accompanying online leagues and such that this entails. Seems as if they feel the only way to get their sports games to sell better on X-Box is to implement those features themselves, while deny the rights to third-parties to do so. They can then use that as a potential selling point. The same is true of online roster updates--Microsoft could update their rosters daily, while other companies would have to wait because they can't control the content (see the NBA 2K3 example above). That wouldn't happen on an "open" online platform like PS2, but surprise! Microsoft has a de facto
monopoly on online gaming on their system, so you either play by Microsoft's rules or don't play at all! (EA and Midway have wisely chosen the latter.)
BTW, the article has some errors. Sony has sold over 600,000 of their Network Adaptors. That figure doesn't count the number of people who are online with PS2 using third-party USB modems or USB Ethernet adaptors. Sony also has 20 fully Internet playable games in the US right now:
Amplitude
ATV Offroad Fury 2
Auto Modellista
Chessmaster
EverQuest Online Adventures
Frequency
Madden NFL 2003
Midnight Club II
My Street
NBA 2K3
NBA Live 2003
NCAA College Basketball 2K3
NCAA Football 2004
NFL 2K3
NFL GameDay 2003
SOCOM: US Navy SEALs
Tony Hawk's Pro Skater 3
Tony Hawk's Pro Skater 4
Tribes Aerial Assault
Twisted Metal: Black Online
By my count, there are also at least 30 more online games scheduled for PS2 by the end of the year. (Forbes says there are only 14 more--huh?) Here's that list:
Black 9
Celebrity Deathmatch
Champions of Norrath: Realms of EverQuest
Deer Hunter
ESPN College Hoops
ESPN NBA Basketball
ESPN NFL Football
ESPN NHL Hockey
EverQuest Online Adventures: Frontiers
FIFA Soccer 2004
Madden NFL 2004
Medal of Honor Rising Sun
NASCAR Thunder 2004
NBA Ballers
NBA Live 2004
NBA ShootOut 2004
NCAA Final Four 2004
NCAA GameBreaker 2004
NCAA March Madness 2004
Need for Speed Underground
NFL Blitz Pro
NFL GameDay 2004
NHL 2004
NHL Hitz Pro
SOCOM II: US Navy SEALs
SSX 3
Tiger Woods PGA Tour 2004
Tony Hawk's Underground
Warhammer 40,000: Fire Warrior
XIII
Don't get me wrong, there are a few appealing features of the X-Box Live service, notably integrated voice chat and buddy lists. But, a lot of PS2 games will soon be implementing those features also, and yet there's still no charge to play online (except for a handful of online RPG's, and Microsoft hasn't ruled this out on their system, either--see Phantasy Star Online). X-Box Live's extensive laundry list of disadvantages (from both a consumer and developer/publisher perspective) far outweigh the scant few advantages they have over competing plans on other consoles.
Bottom line: I don't recommend buying into the scam that is X-Box Live.