Posted Thu Jul 31, 2003 2:16 PM
I've only played Tony Hawk 3 on the Gamecube for a short while, and I've never played 1 or 2 for the N64, so I don't have a lot to compare the N64 version to, so I apologize now for any comparisons I make to THPS2 for the Dreamcast..
The graphics are good for an N64 game, but the framerate really suffers in some parts... often to the point that you'll screw up your trick. This is especially bad in some levels like Skater Island, where you'll get air off of a half-pipe, the whole level will be shown, and the framerate makes it hard to stick the landing. Like all N64 games, the graphics are also heavily filtered, so it doesn't look nearly as sharp as the other versions I've played. The polygon count seems rather limited too... the wheels and trucks on the skateboard are merged into one big cylinder, which looks rather strange, and the sparks when you grind look awful. The levels have "fog" in the background which limits your view. The draw distance is actually quite far, but you'll really notice the fog when you first drop in on the foundry. It's worth pointing out that this game makes use of the expansion pak, which I have... however, I've tried playing it without the pak, and it doesn't really seem any different to me.
Since this is a cartridge and not a CD, there are no cinematics in this version (There's an intro movie, but it's just in-game demos)... there is also less music, and what music it has is lower quality. There are also less moves in this version... in fact, most of the special moves are straight out of THPS2 with only a few extras added. Each character only has 3 specials instead of 4. I don't know the game well enough to say what was removed or changed, but I know that Mullen doesn't have his truckstand (He only has the anti-casper, nollieflip underflip, and gazelle underflip... didn't he have a handstand double flip in the other versions as well?). Pretty much all of the new regular moves are there such as the wrap-around and cannonball and such... however, you can't do the hidden combos like double/triple kickflips. There's also no balance meter for lip tricks (although there is one for manuals), and each skater only has one outfit as far as I can tell (I don't know if the other versions had more, but DC THPS2 had 2 for each skater, so I assume...). Finally, maybe it's just me, or maybe it's the framerate, but the animation for the moves doesn't seem very good to me.
The game has 8 levels, as well as the pre-made custom levels (By the way, the park editor seems like it's straight out of THPS2... only with two of the themes changed). I'm not sure if there are any hidden levels yet, and I remember reading that the only hidden characters were Officer Dick and Wolverine.
Hope that helps... the game seems like a strange merger of THPS2 and THPS3. It's about as good as you can expect it to get on the N64 though, and aside from the choppy framerate, it has no major flaws. If all you want is a gap checklist, I don't think it'd be worth it.
--Zero