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Homestar Runner RPG


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#26  

    Stargunner

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Posted Thu Jul 31, 2003 12:58 PM

Paul, I just wanted you to know that we all think you're doing a great JOOOOEEERRROOEEERRROOOOEEERRRB!

(And am I the only one who will get this?)

#27  

    4068 9348 9129 3455

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Posted Thu Jul 31, 2003 1:00 PM

Homestair.
Hampster?
Hamstar.
Ham sandwich?

Oh I get it, not to worry. :D

#28  

    Stargunner

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Posted Thu Jul 31, 2003 1:09 PM

MegaManFan said:

"A tree suddenly grows and blocks your path."
"Poopsmith, got anything I can cut this down with?"
"Poopsmith hands you a smelly shovel."
"How about something else?"

:D

Either that or 'Homsar' hands you a Giraffe.

;)

#29  

    River Patroller

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Posted Thu Jul 31, 2003 1:33 PM

i figured i wasnt the only person that goes to fark.com here, when i tried to post that article someone tried, but it didnt get posted. the monkeys need food to operate =D

#30  

    Quadrunner

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Posted Thu Jul 31, 2003 2:54 PM

Anyone know how the game will be offered?
Boxed? Loose? Coice of either or?
This definately looks to be a must have game.
I wonder how long it'll be before a help guide is published?

#31  

    Chopper Commander

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Posted Thu Jul 31, 2003 5:06 PM

Paul Slocum said:

It's not a bug, it's a feature!  I noticed that too and I was wondering if anyone else would stumble across it.  Although if I isolated and controlled the bug, it could make for some cool level design.  :)

-Paul
Wouldn't it though? :D

I love it!

#32  

    Moonsweeper

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Posted Thu Jul 31, 2003 6:19 PM

This game should be pretty cool! Any chance of the HomeStar voice saying something like "HomeStar Runner RPG" on the title screen?

calamari

#33  

    4068 9348 9129 3455

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Posted Thu Jul 31, 2003 6:23 PM

I'd guess no. I'm not the expert, but Paul's going to be packing this one pretty tight as it is if he sticks with 32K (or even if he goes to 64 to add a few mini games) and for a "bweevabul" Homestar voice it would have to be a long and deep encoding. Plus working it in just adds another layer of unnecessary complexity - having to write in the code for it, blank the screen just to process it, and pray the screen doesn't roll when you switch back. It was a nice stunt for Berzerk VE and decently cool in Quadrun and Open Sesame but I really think it should end there.

#34  

    Moonsweeper

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Posted Thu Jul 31, 2003 6:28 PM

You're probably right.. but the unique voices are some of the fun of the characters, so if it can be worked in, it should be.

calamari

#35  

    River Patroller

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Posted Thu Jul 31, 2003 8:13 PM

:o :o can't wait to try this demo out! me and the NWCGE crew will be demoing it at CGE. if the finished product does ALL that you have listed not only will i buy one i'll buy 3!! :twisted:

Love RPG's i think this ones going to be my #1 atari 2600 game to play!

:music: :thumbsup:

Take care,

rick

#36  

    Stargunner

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Posted Thu Jul 31, 2003 11:23 PM

ZylonBane said:

Huh? What are you, an HTML snob?
No, I'm just fed up with Flash ads, so I have the tags disabled and I don't have the plug-in installed.





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