Posted Mon Aug 4, 2003 8:54 PM
I'd definitely have to say the Saturn/Dreamcast pad is better. Way more comfortable, and way less sharp edges.
As for the 6-button issue, I'm torn. I'm a huge fan of fighting games, and frankly, trying to play Street Fighter with a SNES or Dreamcast pad sucks. Using shoulder buttons for any part of Street Fighter just doesn't work well at all, and it ruins the game just a slight amount (I still play them, but it makes them more frustrating when trying to do a super combo that requires me to hit the L trigger). However, for basically every other game, the 4+2 layout works better. Trying to play my Saturn games (I own no Saturn fighting games unfortunately) I constantly have no idea which buttons to use in a game... none of them ever seem to have any obvious importance, so when I try to navigate menus, I'm constantly screwing things up and accidentally cancelling choices without realizing it. I supposed it could be argued that the menus for games like this are at fault by not making it obvious that X cancels back to the main menu, but anyways... Shoulder buttons almost always have a minor importance in games (ie, scrolling the screen in Mario World), or have a distinct left-right application (ie, tilting your racer in F-Zero) that is more obvious than using Z and X on some 6-button pad.
One of the things I really like about the Gamecube controller is the fact that every buttons seems to have an immediate priority. The A button is obviously going to be assigned to the most important action, and the Z button to the least important... it takes a lot of the guess-work out of the controls that a 6-button arrangement has had a harder time with. Unfortunately, I don't look forward to playing Capcom Vs. SNK 2 EO with the GC controller......
--Zero