Hi!
as some of you may know i started my 1st 2 homebrew projects for the A7800. coming from atari 8bit it is really sometimes strange to code for a7800 as it has no "natural" atari evolution (2600 (player/missle) - 5200 - 800xl - 130 xe).
i am stucked in displaying our "TAQUART" logo. how long is a 160 pixel scanline in RAM (not in the linebuffer?) because this implifires how to store the gfx data in a7800.
at the moment i made it like on playstation1.
the screen is seperated like this:
160
-------------+-------
128 + 32
r1: dl1 dl2
r2: dl3 dl4
where each region is 16 pixel y-direction
and dl1 is 128 pixel in x region (32 bytes max of length) and dl2 is the left 32 pixels.
what makes me wonder is do i have to store
the grafics for each DL separate? or
can i make the dls tell how to read the grafics data (like a blitter on atari ST)?
maybe someof you can help
ps i have "INCed" in VBL the hi-byte of the DLs and the "rubish" grafic scrolled vertical fine through the DLs. is this possible? this would mean that the lines are stored in 256 bytes per scanline?













