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More Dreamcast Talk...


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#1 Clint Thompson OFFLINE  

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Posted Tue Aug 19, 2003 8:01 PM

Not to start a bad debate or some bashing of any system but...
Am I the only one that has played Tennis 2k2 for both PS2 and Dreamcast and can say that the PS2 version absolutely sucks in both gameplay and graphics compared to the DC version?
:P

#2 chrisbid OFFLINE  

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Posted Tue Aug 19, 2003 8:07 PM

i havent played it on the PS2, but i believe you, the PS2 isnt that much better than the DC, and in more than a few area it lags behind.

#3 JB OFFLINE  

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Posted Tue Aug 19, 2003 8:18 PM

From what I know the PS2 isn't all that more powerful than the DC, and really lags behind in the visual department.

#4 ATARIeric OFFLINE  

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Posted Tue Aug 19, 2003 8:37 PM

i myself havent played Tennis 2k2 for either machine, but i do still like to play 2k1 for my DC


here is what both machines haveta offer 8)



DC

CPU: Hitachi SH-4 128bit 200Mhz
Graphics Processor: NEC/VideoLogic PowerVR
Main RAM: 16Mb
Memory bandwith: 3.2Gb/sec
Graphics RAM: 8Mb
Theoretical performance: 3 million polygons
Estimated performance: 1.5 million polygons


PS2

CPU: 128 Bit "Emotion Engine"
System Clock: 300 MHz
System Memory: 32 MB Direct Rambus
Memory Bus Bandwidth: 3.2 GB per second
Co-Processor: FPU (FPMA x 1, FPD x 1)
Vector Units: VU0 and VU1 (FPA x 9, FPD x 1)
Floating Point Performance: 6.2 GFLOPS
3D CG GT: 66 million Polygons Per Second
Compressed Image Decoder: MPEG2
Graphics: "Graphics Synthesizer"



time to go play wargames, i love when my satellites are in range of firing at the subs ;)

#5 JB OFFLINE  

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Posted Tue Aug 19, 2003 8:44 PM

ATARIeric said:

i myself havent played Tennis 2k2 for either machine,  but i do still like to play 2k1 for my DC


here is what both machines haveta offer 8)  



DC

CPU: Hitachi SH-4 128bit 200Mhz
The SH4 isn't a 128-bit processor.

#6 ATARIeric OFFLINE  

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Posted Tue Aug 19, 2003 8:51 PM

OK :dunce: i always LOL when i see quotes, thankyou for the laughter, what is the processor for the SH-4 , i need to know now :?

#7 JB OFFLINE  

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Posted Tue Aug 19, 2003 9:05 PM

ATARIeric said:

OK  :dunce:   i always LOL when i see quotes,  thankyou for the laughter,  what is the processor for the SH-4 ,  i need to know now  :?
The SH4 IS the processor.

I believe the variant in the DC is a 64-bit chip, though 32-bit variants of the SH-4 also exist.

#8 ATARIeric OFFLINE  

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Posted Tue Aug 19, 2003 9:13 PM

gotcha!!! thankyou

#9 Ze_ro OFFLINE  

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Posted Tue Aug 19, 2003 9:22 PM

ATARIeric said:

i myself havent played Tennis 2k2 for either machine,  but i do still like to play 2k1 for my DC

You mean Virtua Tennis, right? I don't think it was ever really called Tennis 2K1 (In fact, I think adding it to the 2K2 game lineup was kind of a bad idea in the first place).

As for comparing the two systems, I don't think specifications are the best way to do so. If a system is hard to program for (like the PS2, or so I've heard), then it's not easy programming it well enough to meet whatever polygons/second number is quoted by the company. After Sega's horrible fiasco with the Saturn, they made damn sure that the Dreamcast was as easy to program as they could make it, and I think it shows.

Although you might not know it from all the games, I think the PS2 actually has more potential than the Dreamcast... but considering the time frames of both, I'm not very impressed with what the PS2 has done.

--Zero

#10 chrisbid OFFLINE  

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Posted Tue Aug 19, 2003 9:29 PM

there was a virtua tennis 2 on the DC, they called it tennis 2k2, and it was ported to the PS2,

but there was no tennis 2k1

#11 ATARIeric OFFLINE  

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Posted Tue Aug 19, 2003 9:32 PM

my bad, virtua tennis is the correct name, but on my backup disc it says 2k1, so there is where i made my mistake 8)

#12 JB OFFLINE  

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Posted Tue Aug 19, 2003 10:25 PM

Ze_ro said:

As for comparing the two systems, I don't think specifications are the best way to do so. If a system is hard to program for (like the PS2, or so I've heard), then it's not easy programming it well enough to meet whatever polygons/second number is quoted by the company. After Sega's horrible fiasco with the Saturn, they made damn sure that the Dreamcast was as easy to program as they could make it, and I think it shows.

Although you might not know it from all the games, I think the PS2 actually has more potential than the Dreamcast... but considering the time frames of both, I'm not very impressed with what the PS2 has done.

--Zero
I'm sure hte PS2 CAN be pushed farther than we've seen. Same for the DC.

But as it is now, the ease of programming on the DC made for far superior games than anything I've seen on the PS2.



Still amazing that Soul Calibur was a launch title.
...
Though to be fair when comparing titles, there's a quite common rumor that a lot of the PS2's early titles were actually PS1 titles that were configured to only run on the PS2, creating the illusion of a larger library. Obviously, that would affect the apparent game quality.

#13 King Atari OFFLINE  

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Posted Tue Aug 19, 2003 11:04 PM

I like both systems, but I've been more impressed by my DC. Maybe because it died such an early death when it clearly didn't deserve to. The games look great, and most of what I've seen could and would pass on a PS2.

#14 Clint Thompson OFFLINE  

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Posted Wed Aug 20, 2003 12:53 AM

Heh... yep!

I think the only 'real' problem the Dreamcast has is memory... not enough of it! I mean, it does and yet it doesn't.

Yea, Soul Calibur is friggin awesome! If the Dreamcast would have sported the likes of Grand Theft Autio III, I would have never bought a PS2.

The DC also has a lot of potential yet left, but sadly it'll just eventually fade with the next wave of consoles....

#15 rasty OFFLINE  

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Posted Wed Aug 20, 2003 2:06 AM

Hi!

I've got an import PS2 not much after the launch in japan (I was crazy). Played with it a little, but the heavy aliasing really bothered me (Tekken Tag and RRV). The lack of killer titles didn't help too.
So, after a few months, I've got a Dreamcast. Since then, I don't think I've ever plugged in the PS2 until the Dreamcast still got decent support!
I was amazed at how good the antialiasing made the Dreamcast graphics look. Plus, it had a lot of great games, something the PS2 was still lacking!
The Dreamcast is definitely still one of my all time favorites.

About early PS2 games actually being PS1 "adaptations".. Humm.. I don't know much about the hardware of the 2 machines, but for what I've seen, they're so different that the only part that could be saved would probably be the game logic. The graphics engine can't be simply adapted, AFAIK!

Regards,
Rasty.-

#16 Trooper OFFLINE  

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Posted Wed Aug 20, 2003 4:09 AM

Just a thought and remember I am no hardware guru whatsoever so this is only a feeble question så don't bite my head off but please explain the reasons why it wouldn't work.

My question is, would it be possible to put more memory in the DC and if so how would you go about doing it? Now, I know there's not much point to it but I like to dream =)

Cheers!

Troop

#17 Clint Thompson OFFLINE  

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Posted Wed Aug 20, 2003 4:38 AM

I dont' see why you couldn't replace say the, oh... Modem that no one really is able to use anymore and put a memory extension in that.

Even then... who would utilize it right? :)

#18 chrisbid OFFLINE  

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Posted Wed Aug 20, 2003 5:14 AM

but the Dreamcast had more dedicated video memory, the PS2 just lumps everything into system memory, so there were thing that if pushed the DC could pull off that the PS2 couldnt. although the PS2 can play FMVs like a mofo

and dont forget the coolest feature ever in a modern console... VGA support :)

#19 DeV0 OFFLINE  

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Posted Wed Aug 20, 2003 6:50 AM

I just hired the ps2 version and can say the DC version is without doubt better. The PS2 one is enjoyable enough to own if you havent the dc version already though.


IMHO
Gamecube = Excellent
Xbox = Excellent
DC = Excellent
Ps2 = Good

#20 kisrael OFFLINE  

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Posted Wed Aug 20, 2003 8:41 AM

If you're not bothered by the Nintendo stable, the N64's Mario Tennis was a fine game. I think it stood up pretty well in the head to head comparisons vs. DC's offerings.

Actually, tennis scales down pretty well...even the Gameboy Color version looked and played great. (Hell, even Atari 2600 Tennis by Activision is fun to play.)

#21 King Atari OFFLINE  

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Posted Wed Aug 20, 2003 10:41 AM

Quote

IMHO  
Gamecube = Excellent  
Xbox = Excellent  
DC = Excellent  
Ps2 = Good

Exactly.

#22 JB OFFLINE  

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Posted Wed Aug 20, 2003 12:53 PM

rasty said:

Hi!
...
About early PS2 games actually being PS1 "adaptations".. Humm.. I don't know much about the hardware of the 2 machines, but for what I've seen, they're so different that the only part that could be saved would probably be the game logic. The graphics engine can't be simply adapted, AFAIK!

Regards,
Rasty.-
Remember that hte PS2's biggest selling point was backwards-compatibility. It was built with the express purpose of running 99.9% of PS1 games.

From what I've heard, it was a very minor bit of added code to make the games check for PS2 hardware before they booted.

#23 rasty OFFLINE  

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Posted Wed Aug 20, 2003 1:07 PM

JB said:

From what I've heard, it was a very minor bit of added code to make the games check for PS2 hardware before they booted.
Yep, but, besides games like Drummania and similar 2Ds, if 3D games were run in "PS1 mode" that would be pretty clear to find out graphically!

Do you have some candidate? :)

Ciao!
Rasty.-

#24 JB OFFLINE  

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Posted Wed Aug 20, 2003 4:09 PM

rasty said:

JB said:

From what I've heard, it was a very minor bit of added code to make the games check for PS2 hardware before they booted.
Yep, but, besides games like Drummania and similar 2Ds, if 3D games were run in "PS1 mode" that would be pretty clear to find out graphically!

Do you have some candidate? :)

Ciao!
Rasty.-
*shakes head*
I saw a few names listed, but forgot them.

I may be spreading a rumor as dumb as the "disk spins backwards" or "uses a blue laser" stories.

#25 Osbo OFFLINE  

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Posted Wed Aug 20, 2003 4:35 PM

"JB" said:

"rasty" said:

Hi!
...
About early PS2 games actually being PS1 "adaptations".. Humm.. I don't know much about the hardware of the 2 machines, but for what I've seen, they're so different that the only part that could be saved would probably be the game logic. The graphics engine can't be simply adapted, AFAIK!

Regards,
Rasty.-
Remember that hte PS2's biggest selling point was backwards-compatibility. It was built with the express purpose of running 99.9% of PS1 games.

you mean the ones I got rid of? :P




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