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More Dreamcast Talk...


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#26 JB OFFLINE  

JB

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Posted Wed Aug 20, 2003 5:03 PM

Osbo said:

JB said:

Remember that hte PS2's biggest selling point was backwards-compatibility. It was built with the express purpose of running 99.9% of PS1 games.

you mean the ones I got rid of? :P
Why do that?

I never get rid of games unless I absolutely hate them.

#27 Ze_ro OFFLINE  

Ze_ro

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Posted Wed Aug 20, 2003 9:43 PM

JB said:

a lot of the PS2's early titles were actually PS1 titles that were configured to only run on the PS2, creating the illusion of a larger library. Obviously, that would affect the apparent game quality.

Is this actually true? If so, that seems quite sleazy... in fact, that would probably compare with the rumors that Coleco intentionally made 2600/INTV ports suck. I certainly wouldn't put it past Sony. Perhaps once we get some quality PS2 emulators working, this can be adressed.

Not to detract from the Dreamcast's glory, but perhaps one of the reasons people are always so impressed with it was because it was so ahead of it's time, and it's only competition at launch were the original PSX and the N64... of course the DC is going to look quite spanking when put next to those.

Then again, maybe not... Soul Calibur is pretty bloody impressive.

Trooper said:

My question is, would it be possible to put more memory in the DC and if so how would you go about doing it?

I don't know an awful lot about the Dreamcast's hardware... but I imagine that it's possible. However, there probably wouldn't be a lot of point in doing it. Obviously, no commercial games could take advantage of it, although homebrew games and emulators (especially emulators, since memory is a HUGE problem for MAME ports) might be able to use it. The main problem is that since maybe 0.1% of the audience would actually do a modification like this, there's no point in supporting it in software.

I don't really think that sticking memory on the modem port would work very well... I don't think it would be fast enough to be of much use. It's a safe bet that whatever memory is in the machine is surface mounted... so doing the solder work isn't for the feight of heart.

It's too bad that Sega didn't provide an expansion port like Nintendo did with the N64. But hey, any lack of hardware can usually be compensated for by tricky programming.

--Zero




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