Artlover said:
Who here has a problem paying for an emulator?
While I wouldn't actually pay for an emulator (I'd just buy the system) I have no problem with people wanting compensation for their time and efforts.
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What is the real point of emulation? Obviously emulating whatever system is is. But more over it's for preservation. To allow someone who never saw/used a system to be able to do so. To keep the knowledge of the systems around. You don't do that by severaly limiting who can have/use your product.
The much bally-hooed notion that emulation is for "preservation" is, of course, nonsense. While there are always those who really do believe in that noble sentiment, most just want to play the games. Preservation (meaning making sure that the game itself, its code, is not lost) does not require emulation at all. If I have the only copy of a book and I copy it to my computer and save it somewhere safe, it's preserved. No one else may be able to read it, but it's preserved. So "playability" is irrelevant. As for preserving the experience of playing the system, that too is wrong-headed. Playing a ROM on a computer in no way gives someone a sense of what it is like to play the actual system itself. The only way to preserve hardware is to actually save the hardware itself.
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Who is going to pay for an emulator when chances are there are several good FREE ones already avaialble. What are they doing any different then anyone else? What makes them so special that they think they can turn their back on the scene.
Why is it so many people think that of you don't give your hard work away, you're "turning your back" on them? I often have less faith in a program that is given away than one that is commercial. To me, how good can it be if they're just giving it away? If it has value, there's nothing wrong with asking a price for it.
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Ultimatly, it's their product and they can do whatever they what. No one really has the right to expect free software. But I question the validity of the products as they contribute little to the emulation scene on a whole. I for one refuse to pay for any emulator. I simply wont use it if thats the case. In the end their hard work gets lost & forgotten, while I'm happily emulating along.
Well, you're obviously not "happily emulating along" if you felt the need to write this. It's clearly something that bothers you, but I don't see why. I also disagree that being a commercial product will mean they are "lost & forgotten" just because you're not buying it. Bleem was a commercial product and is still considered one of the best PSX emulators. (And it was so many people refusing to pay for it that helped drive them out of business.)
If emulators are going to become more and more mainstream, it was inevitable that commercial ones would appear. They will stand or fall on the same basis that other programs do. Are they worth their cost? If they can maintain a legitimate advantage over their free contemporaries, then they will succeed.
The question of legality is moot. The emulator runs the software, it doesn't acquire it for you. Almost every system that's being emulated has freeware/homebrew software available for it (even the Virtual Boy!) that you could run without being guilty of bootlegging. A better comparison is to an mp3 player. There are lots of free ones out there and lots of commercial ones, too. The vast majority don't actually download the files, they just play them. No problems there.
The only time that emulators run into legal troubles is when they use copyrighted code in order to work. Let's go back to bleem. One of the things that allowed bleem to win the lawsuits against it was the fact that it didn't use the PlayStation bios, like most PSX emulators do. It was coded from scratch. As long as MagicEngine doesn't use code owned by NEC, they aren't in a grey area at all.