Cafeman said:
Brian,
it's been 3 years since I last played Speed Devils so I'm not completely familiar with the game anymore, but I got turned on to it while it was new and played it and enjoyed it for months!
The draw distance is great (remember, back then we were still used to constant fade-in and pop-up), everything is very solid and there is real-time weather and car damage, add that in with the opponents & tracks & set pieces on each track and you have a very entertaining game.
I remember loving it when I'd see UFO's in the desert, the T-Rex at the Hollywood studio, the twisters on the road, falling boulders, etc. IIRC, each track has a number of short cuts that you must learn to really beat everybody. Stuff like jumping through a barn loft (I loved that!), going through an icy mountain (hidden) tunnel, etc. Oh yeah, I love that Mexican flying beast (la cupachabra maybe? I butchered that word!)
Brian, does the frame rate bother you? At first it seemed very smooth to me, but I remember that eventually I started noticing it wasn't even at 30fps or so. I think I started to get spoiled by more fluid refresh rates in DC Sega Rally 2 and Test Drive: Le Mans (both are 30fps at minimum), so I (gasp!) traded in Speed Devils.
As I said, I played Speed Devils for months. I loved the money/fixing/ betting aspects too. Ack, it hurts to lose your car to an opponent!
I remember reading something about the frame rate, but it was something I didn't have any problems with. Everything seemed fast, smooth, highly detailed and colorful. Reviews I saw also complained about the tracks being too long - IMO, tracks in other racers are too short. What I really liked in Speed Devils was the sensation of actually going somewhere while driving - the track length and changes of scenery I'm sure added to this sensation.
I love all the little details in the tracks - like you mentioned - the T-Rex, the tornado, the fires, explosions and water spouts in Hollywood Disaster, the rain and snow weather effects, racing at dusk and at night. Also love how the game has drivers - unlike a game like Rush, where there are no drivers, and the cars really have no character.
I did use a few of the shortcuts in some of the tracks. But what I found helped a lot more was winning the bet with the bet taker for the nitro feature, then upgrading your top speed and acceleration - and getting a better car. I think I was late in the C class where I bought a FireBug - sold my original car and sold the Montana I took off of Vanessa (which I was very happy to do.)
With the speed and power I had in the FireBug, nobody in the C or B classes could really keep up with me. Not only did it get to where I didn't need to use shortcuts, often I didn't even need to use nitros. My FireBug was so maxed out, I was just as fast as Driver X and his Mystere.