kisrael said:
JB said:
I don't believe so. The Saturn died in the US before hte N64 launched, if I recall.
I may be mistaken.
It would be interesting to find out for certain, I might have to change some of my viewpoints.
Was the analong control on this thing pretty much a normal analog stick?
It was more of a thumb-pad.
There was a hemisphere coming up, with the top 1/3 cut off to make a pad.
While functionally the same, it felt a lot nicer than a stick, IMNSHO.
Quote
Quote
And the VMU is nothing more than a PocketStation knock-off, so how innovative is THAT?
Well, the VMU might not be as innovative as I thought, but I think having a screen built into the controller itself has a lot of potential that one plugged into the console itself doesn't. I mean, it's kind of like what Nintendo is doing with some GBA connectibity. (Not that that excites me that much either right now, but it could be the basis of some cool stuff)
Not that it was actually USED for anything more signifigant then watching little deformed versions of your characters dance.
Quote
Quote
Not that innovation has anything to do with how good a controller is. Ask the majority of peole that used a Power Glove, U-Force, Activator, et cetera.
Well, there's good innovation, that which you'd like to see duplicated in other systems, gaspedal like shoulder triggers, analog sticks, rumble, small screens, and then there's bad innovation, that you hope rots in its landfill.
I think controllers with screens is a HORRIBLE idea, BTW. It has a few specialized applications, but for the most part serves no purpose but to distract you from the main screen where all the action is.
Quote
And, funnily enough, all the "innovations" you mentioned were variations on the same idea--"what people really want is to play games without touching them, so they don't get any tactile feedback and get really tired out and stuff"
Actually, it was more along the lines of "people want to actually PUNCH at something instead of tapping the B button". Which is true to some extent.
Of course, the technology wasn't(and still isn't) there to make a viable VR controller for the general consumer.
Not to mention a typical failure to create a device that functioned as something other than a standard gamepad/joystick. The Power Glove had the capability to be more if I recall, but very few games were released for it.
And the Activator was just embarassing, as it became rather unintuitive for anything above the level of 4-way control and one button. Hardly the ultimate fighter controller it was marketed as.
...
Though it's worth noting that the controller for Konami's Para Para Paradise(a music game in the same vein as DDR) is almost the exact same device, demonstrating my statement that while using them as a standard gamepad/joystick is foolish, they have potential to be something more.