Ze_ro said:
JB said:
If there's one thing VCS games have taught me, it's that no system has ever really been pushed to it's absolute limits, and anyone that claims otherwise is a liar.

You have to put boundaries on this kind of stuff though... I mean, when you start having to put extra chips in the cartridges like they started doing with the SNES games, then everything gets into kind of a grey area. Claiming that Virtua Racing was the best Genesis game, or that Starfox was the best SNES game is sort of cheating.
Well, yeah.
To be fair, most of the SNES coprocessors were to get around the fact that the SNES had a rather slow CPU, even with most of the sound work being unloaded onto a sperate processor. Made it hard to squeeze the most out of the AV hardware when your CPU couldn't keep up(hence the "high-res" 512*448 graphics mode was almost never used).
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You're right though, very few consoles really got pushed to their limits before their demise. The 2600, the SNES, the Genesis, and probably the PSX were the closest. I'm still amazed at some of the homebrew 2600 games out there, especially that new "chronicolor" (sp?) technique that was recently figured out... that just blows my mind.
Personally, I'm still amazed at how badly the Genesis sound hardware was used. It's like people just didn't understand how to use an FM synth chip and a PSG at the same time.
And BTW, the z80 on the Genesis was very rarely used, so I don't really think it can be considered pushed to the limits since an entire processor was idle in most of the games.
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I forget where I read it (might have been an unreliable source), but someone once said that although a lot of the 3DO stuff looked more impressive than what was on the Jaguar, that the Jaguar actually had more potential that was never really tapped. Had all their power been tapped, the Jaguar would have come out on top.
Yah. The Jag's a monster.
Unfortunately, complex hardware cones at a price. The upper limit may be higher, but attaining a given quality level is also far more difficult.
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I have some fairly serious doubts that either of them could have really done things as well as the PSX did though. I can believe the Saturn being more powerful than the PSX... it's just too bad that people didn't figure out how to program it as easily.
--Zero
Well, the Saturn was hurt early on because Sega shipped assembly dev kits, and Sony was one of the first companies to ship high-level dev kits(C++, if I recall).
PS games were EASY to hammer out(though they shifted towards assembly later in it's life to milk more out of the system).
Saturn games were far less so, especially given the hardware complexity.
As an interesting sidenote, the tables were turned with the next generation, with the blissfully simple Dreamcast and it's high-level dev kit, VS Sony's PS2 monstrosity and it's assembly dev kit.